1 /* Automatically generated header! Do not edit! */ 2 3 #ifndef _PPCINLINE_TINYGL_H 4 #define _PPCINLINE_TINYGL_H 5 6 #ifndef __PPCINLINE_MACROS_H 7 #include <ppcinline/macros.h> 8 #endif /* !__PPCINLINE_MACROS_H */ 9 10 #ifndef TINYGL_BASE_NAME 11 #define TINYGL_BASE_NAME TinyGLBase 12 #endif /* !TINYGL_BASE_NAME */ 13 14 #define GLADestroyContext(__p0) \ 15 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 1234))(__p0)) 16 17 #define GLADestroyContextBitMap(__p0) \ 18 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 1078))(__p0)) 19 20 #define GLADestroyContextScreen(__p0) \ 21 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 1066))(__p0)) 22 23 #define GLADestroyContextWindowed(__p0) \ 24 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 844))(__p0)) 25 26 #define GLAInitializeContext(__p0, __p1) \ 27 (((int (*)(GLContext *, struct TagItem *))*(void**)((long)(TINYGL_BASE_NAME) - 1240))(__p0, __p1)) 28 29 #define GLAInitializeContextBitMap(__p0, __p1) \ 30 (((int (*)(GLContext *, void *))*(void**)((long)(TINYGL_BASE_NAME) - 1072))(__p0, __p1)) 31 32 #define GLAInitializeContextScreen(__p0, __p1) \ 33 (((int (*)(GLContext *, void *))*(void**)((long)(TINYGL_BASE_NAME) - 1060))(__p0, __p1)) 34 35 #define GLAInitializeContextWindowed(__p0, __p1) \ 36 (((int (*)(GLContext *, void *))*(void**)((long)(TINYGL_BASE_NAME) - 838))(__p0, __p1)) 37 38 #define GLAReinitializeContextWindowed(__p0, __p1) \ 39 (((int (*)(GLContext *, void *))*(void**)((long)(TINYGL_BASE_NAME) - 1186))(__p0, __p1)) 40 41 #define GLASetAttr(__p0, __p1, __p2) \ 42 (((void (*)(GLContext *, unsigned int , unsigned int ))*(void**)((long)(TINYGL_BASE_NAME) - 1414))(__p0, __p1, __p2)) 43 44 #define GLASetSync(__p0, __p1) \ 45 (((void (*)(GLContext *, int ))*(void**)((long)(TINYGL_BASE_NAME) - 1132))(__p0, __p1)) 46 47 #define GLASwapBuffers(__p0) \ 48 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 850))(__p0)) 49 50 #define GLAccum(__p0, __p1, __p2) \ 51 (((void (*)(GLContext *, GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1918))(__p0, __p1, __p2)) 52 53 #define GLActiveStencilFaceEXT(__p0, __p1) \ 54 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 1924))(__p0, __p1)) 55 56 #define GLActiveTexture(__p0, __p1) \ 57 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 412))(__p0, __p1)) 58 59 #define GLAlphaFragmentOp1ATI(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 60 (((void (*)(GLContext *, GLenum , GLuint , GLuint , GLuint , GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 4348))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 61 62 #define GLAlphaFragmentOp2ATI(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9) \ 63 (((void (*)(GLContext *, GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 4354))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9)) 64 65 #define GLAlphaFragmentOp3ATI(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10, __p11, __p12) \ 66 (((void (*)(GLContext *, GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 4360))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10, __p11, __p12)) 67 68 #define GLAlphaFunc(__p0, __p1, __p2) \ 69 (((void (*)(GLContext *, GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 598))(__p0, __p1, __p2)) 70 71 #define GLAreTexturesResident(__p0, __p1, __p2, __p3) \ 72 (((GLboolean (*)(GLContext *, GLsizei , const GLuint *, GLboolean *))*(void**)((long)(TINYGL_BASE_NAME) - 1930))(__p0, __p1, __p2, __p3)) 73 74 #define GLArrayElement(__p0, __p1) \ 75 (((void (*)(GLContext *, GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 520))(__p0, __p1)) 76 77 #define GLAttachShader(__p0, __p1, __p2) \ 78 (((void (*)(GLContext *, GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1432))(__p0, __p1, __p2)) 79 80 #define GLBegin(__p0, __p1) \ 81 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 64))(__p0, __p1)) 82 83 #define GLBeginFragmentShaderATI(__p0) \ 84 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 4366))(__p0)) 85 86 #define GLBeginQuery(__p0, __p1, __p2) \ 87 (((void (*)(GLContext *, GLenum , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1936))(__p0, __p1, __p2)) 88 89 #define GLBindAttribLocation(__p0, __p1, __p2, __p3) \ 90 (((void (*)(GLContext *, GLuint , GLuint , const GLchar *))*(void**)((long)(TINYGL_BASE_NAME) - 1942))(__p0, __p1, __p2, __p3)) 91 92 #define GLBindBuffer(__p0, __p1, __p2) \ 93 (((void (*)(GLContext *, GLenum , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1558))(__p0, __p1, __p2)) 94 95 #define GLBindFragmentShaderATI(__p0, __p1) \ 96 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 4372))(__p0, __p1)) 97 98 #define GLBindFramebuffer(__p0, __p1, __p2) \ 99 (((void (*)(GLContext *, GLenum , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1948))(__p0, __p1, __p2)) 100 101 #define GLBindFramebufferEXT(__p0, __p1, __p2) \ 102 (((void (*)(GLContext *, GLenum , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 4486))(__p0, __p1, __p2)) 103 104 #define GLBindProgramARB(__p0, __p1, __p2) \ 105 (((void (*)(GLContext *, GLenum , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1954))(__p0, __p1, __p2)) 106 107 #define GLBindRenderbuffer(__p0, __p1, __p2) \ 108 (((void (*)(GLContext *, GLenum , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1960))(__p0, __p1, __p2)) 109 110 #define GLBindRenderbufferEXT(__p0, __p1, __p2) \ 111 (((void (*)(GLContext *, GLenum , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 4492))(__p0, __p1, __p2)) 112 113 #define GLBindTexture(__p0, __p1, __p2) \ 114 (((void (*)(GLContext *, GLenum , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 364))(__p0, __p1, __p2)) 115 116 #define GLBitmap(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7) \ 117 (((void (*)(GLContext *, GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *))*(void**)((long)(TINYGL_BASE_NAME) - 1102))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7)) 118 119 #define GLBlendColor(__p0, __p1, __p2, __p3, __p4) \ 120 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1696))(__p0, __p1, __p2, __p3, __p4)) 121 122 #define GLBlendEquation(__p0, __p1) \ 123 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 1690))(__p0, __p1)) 124 125 #define GLBlendEquationSeparate(__p0, __p1, __p2) \ 126 (((void (*)(GLContext *, GLenum , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 1702))(__p0, __p1, __p2)) 127 128 #define GLBlendFunc(__p0, __p1, __p2) \ 129 (((void (*)(GLContext *, GLenum , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 586))(__p0, __p1, __p2)) 130 131 #define GLBlendFuncSeparate(__p0, __p1, __p2, __p3, __p4) \ 132 (((void (*)(GLContext *, GLenum , GLenum , GLenum , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 1708))(__p0, __p1, __p2, __p3, __p4)) 133 134 #define GLBlitFramebuffer(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10) \ 135 (((void (*)(GLContext *, GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 1966))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10)) 136 137 #define GLBufferData(__p0, __p1, __p2, __p3, __p4) \ 138 (((void (*)(GLContext *, GLenum , GLsizeiptr , const void *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 1564))(__p0, __p1, __p2, __p3, __p4)) 139 140 #define GLBufferSubData(__p0, __p1, __p2, __p3, __p4) \ 141 (((void (*)(GLContext *, GLenum , GLintptr , GLsizeiptr , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 1570))(__p0, __p1, __p2, __p3, __p4)) 142 143 #define GLCallList(__p0, __p1) \ 144 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 286))(__p0, __p1)) 145 146 #define GLCallLists(__p0, __p1, __p2, __p3) \ 147 (((void (*)(GLContext *, GLsizei , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 892))(__p0, __p1, __p2, __p3)) 148 149 #define GLCheckFramebufferStatus(__p0, __p1) \ 150 (((GLenum (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 1972))(__p0, __p1)) 151 152 #define GLClampColor(__p0, __p1, __p2) \ 153 (((void (*)(GLContext *, GLenum , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 4444))(__p0, __p1, __p2)) 154 155 #define GLClear(__p0, __p1) \ 156 (((void (*)(GLContext *, GLbitfield ))*(void**)((long)(TINYGL_BASE_NAME) - 298))(__p0, __p1)) 157 158 #define GLClearAccum(__p0, __p1, __p2, __p3, __p4) \ 159 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1978))(__p0, __p1, __p2, __p3, __p4)) 160 161 #define GLClearColor(__p0, __p1, __p2, __p3, __p4) \ 162 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 304))(__p0, __p1, __p2, __p3, __p4)) 163 164 #define GLClearColorIiEXT(__p0, __p1, __p2, __p3, __p4) \ 165 (((void (*)(GLContext *, GLint , GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 4450))(__p0, __p1, __p2, __p3, __p4)) 166 167 #define GLClearColorIuiEXT(__p0, __p1, __p2, __p3, __p4) \ 168 (((void (*)(GLContext *, GLuint , GLuint , GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 4456))(__p0, __p1, __p2, __p3, __p4)) 169 170 #define GLClearDepth(__p0, __p1) \ 171 (((void (*)(GLContext *, GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 310))(__p0, __p1)) 172 173 #define GLClearIndex(__p0, __p1) \ 174 (((void (*)(GLContext *, GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1984))(__p0, __p1)) 175 176 #define GLClearStencil(__p0, __p1) \ 177 (((void (*)(GLContext *, GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 1228))(__p0, __p1)) 178 179 #define GLClientActiveTexture(__p0, __p1) \ 180 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 574))(__p0, __p1)) 181 182 #define GLClipPlane(__p0, __p1, __p2) \ 183 (((void (*)(GLContext *, GLenum , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1270))(__p0, __p1, __p2)) 184 185 #define GLClose(__p0) \ 186 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 646))(__p0)) 187 188 #define GLColor3b(__p0, __p1, __p2, __p3) \ 189 (((void (*)(GLContext *, GLbyte , GLbyte , GLbyte ))*(void**)((long)(TINYGL_BASE_NAME) - 1990))(__p0, __p1, __p2, __p3)) 190 191 #define GLColor3bv(__p0, __p1) \ 192 (((void (*)(GLContext *, const GLbyte *))*(void**)((long)(TINYGL_BASE_NAME) - 1996))(__p0, __p1)) 193 194 #define GLColor3d(__p0, __p1, __p2, __p3) \ 195 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 2002))(__p0, __p1, __p2, __p3)) 196 197 #define GLColor3dv(__p0, __p1) \ 198 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1168))(__p0, __p1)) 199 200 #define GLColor3f(__p0, __p1, __p2, __p3) \ 201 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 100))(__p0, __p1, __p2, __p3)) 202 203 #define GLColor3fv(__p0, __p1) \ 204 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 112))(__p0, __p1)) 205 206 #define GLColor3i(__p0, __p1, __p2, __p3) \ 207 (((void (*)(GLContext *, GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 2008))(__p0, __p1, __p2, __p3)) 208 209 #define GLColor3iv(__p0, __p1) \ 210 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2014))(__p0, __p1)) 211 212 #define GLColor3s(__p0, __p1, __p2, __p3) \ 213 (((void (*)(GLContext *, GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 2020))(__p0, __p1, __p2, __p3)) 214 215 #define GLColor3sv(__p0, __p1) \ 216 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 2026))(__p0, __p1)) 217 218 #define GLColor3ub(__p0, __p1, __p2, __p3) \ 219 (((void (*)(GLContext *, GLubyte , GLubyte , GLubyte ))*(void**)((long)(TINYGL_BASE_NAME) - 124))(__p0, __p1, __p2, __p3)) 220 221 #define GLColor3ubv(__p0, __p1) \ 222 (((void (*)(GLContext *, const GLubyte *))*(void**)((long)(TINYGL_BASE_NAME) - 136))(__p0, __p1)) 223 224 #define GLColor3ui(__p0, __p1, __p2, __p3) \ 225 (((void (*)(GLContext *, GLuint , GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2032))(__p0, __p1, __p2, __p3)) 226 227 #define GLColor3uiv(__p0, __p1) \ 228 (((void (*)(GLContext *, const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 2038))(__p0, __p1)) 229 230 #define GLColor3us(__p0, __p1, __p2, __p3) \ 231 (((void (*)(GLContext *, GLushort , GLushort , GLushort ))*(void**)((long)(TINYGL_BASE_NAME) - 2044))(__p0, __p1, __p2, __p3)) 232 233 #define GLColor3usv(__p0, __p1) \ 234 (((void (*)(GLContext *, const GLushort *))*(void**)((long)(TINYGL_BASE_NAME) - 2050))(__p0, __p1)) 235 236 #define GLColor4b(__p0, __p1, __p2, __p3, __p4) \ 237 (((void (*)(GLContext *, GLbyte , GLbyte , GLbyte , GLbyte ))*(void**)((long)(TINYGL_BASE_NAME) - 2056))(__p0, __p1, __p2, __p3, __p4)) 238 239 #define GLColor4bv(__p0, __p1) \ 240 (((void (*)(GLContext *, const GLbyte *))*(void**)((long)(TINYGL_BASE_NAME) - 2062))(__p0, __p1)) 241 242 #define GLColor4d(__p0, __p1, __p2, __p3, __p4) \ 243 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 2068))(__p0, __p1, __p2, __p3, __p4)) 244 245 #define GLColor4dv(__p0, __p1) \ 246 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1174))(__p0, __p1)) 247 248 #define GLColor4f(__p0, __p1, __p2, __p3, __p4) \ 249 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 106))(__p0, __p1, __p2, __p3, __p4)) 250 251 #define GLColor4fv(__p0, __p1) \ 252 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 118))(__p0, __p1)) 253 254 #define GLColor4i(__p0, __p1, __p2, __p3, __p4) \ 255 (((void (*)(GLContext *, GLint , GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 2074))(__p0, __p1, __p2, __p3, __p4)) 256 257 #define GLColor4iv(__p0, __p1) \ 258 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2080))(__p0, __p1)) 259 260 #define GLColor4s(__p0, __p1, __p2, __p3, __p4) \ 261 (((void (*)(GLContext *, GLshort , GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 2086))(__p0, __p1, __p2, __p3, __p4)) 262 263 #define GLColor4sv(__p0, __p1) \ 264 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 2092))(__p0, __p1)) 265 266 #define GLColor4ub(__p0, __p1, __p2, __p3, __p4) \ 267 (((void (*)(GLContext *, GLubyte , GLubyte , GLubyte , GLubyte ))*(void**)((long)(TINYGL_BASE_NAME) - 130))(__p0, __p1, __p2, __p3, __p4)) 268 269 #define GLColor4ubv(__p0, __p1) \ 270 (((void (*)(GLContext *, const GLubyte *))*(void**)((long)(TINYGL_BASE_NAME) - 142))(__p0, __p1)) 271 272 #define GLColor4ui(__p0, __p1, __p2, __p3, __p4) \ 273 (((void (*)(GLContext *, GLuint , GLuint , GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2098))(__p0, __p1, __p2, __p3, __p4)) 274 275 #define GLColor4uiv(__p0, __p1) \ 276 (((void (*)(GLContext *, const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 2104))(__p0, __p1)) 277 278 #define GLColor4us(__p0, __p1, __p2, __p3, __p4) \ 279 (((void (*)(GLContext *, GLushort , GLushort , GLushort , GLushort ))*(void**)((long)(TINYGL_BASE_NAME) - 2110))(__p0, __p1, __p2, __p3, __p4)) 280 281 #define GLColor4usv(__p0, __p1) \ 282 (((void (*)(GLContext *, const GLushort *))*(void**)((long)(TINYGL_BASE_NAME) - 2116))(__p0, __p1)) 283 284 #define GLColorFragmentOp1ATI(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7) \ 285 (((void (*)(GLContext *, GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 4378))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7)) 286 287 #define GLColorFragmentOp2ATI(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10) \ 288 (((void (*)(GLContext *, GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 4384))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10)) 289 290 #define GLColorFragmentOp3ATI(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10, __p11, __p12, __p13) \ 291 (((void (*)(GLContext *, GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 4390))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10, __p11, __p12, __p13)) 292 293 #define GLColorMask(__p0, __p1, __p2, __p3, __p4) \ 294 (((void (*)(GLContext *, GLboolean , GLboolean , GLboolean , GLboolean ))*(void**)((long)(TINYGL_BASE_NAME) - 1282))(__p0, __p1, __p2, __p3, __p4)) 295 296 #define GLColorMaterial(__p0, __p1, __p2) \ 297 (((void (*)(GLContext *, GLenum , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 442))(__p0, __p1, __p2)) 298 299 #define GLColorPointer(__p0, __p1, __p2, __p3, __p4) \ 300 (((void (*)(GLContext *, GLint , GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 532))(__p0, __p1, __p2, __p3, __p4)) 301 302 #define GLColorSubTable(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 303 (((void (*)(GLContext *, GLenum , GLsizei , GLsizei , GLenum , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 2122))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 304 305 #define GLColorTable(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 306 (((void (*)(GLContext *, GLenum , GLenum , GLsizei , GLenum , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 1084))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 307 308 #define GLColorTableParameterfv(__p0, __p1, __p2, __p3) \ 309 (((void (*)(GLContext *, GLenum , GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2128))(__p0, __p1, __p2, __p3)) 310 311 #define GLColorTableParameteriv(__p0, __p1, __p2, __p3) \ 312 (((void (*)(GLContext *, GLenum , GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2134))(__p0, __p1, __p2, __p3)) 313 314 #define GLCompileShader(__p0, __p1) \ 315 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1438))(__p0, __p1)) 316 317 #define GLCompressedTexImage1D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7) \ 318 (((void (*)(GLContext *, GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 2140))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7)) 319 320 #define GLCompressedTexImage2D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8) \ 321 (((void (*)(GLContext *, GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 2146))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8)) 322 323 #define GLCompressedTexImage3D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9) \ 324 (((void (*)(GLContext *, GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 2152))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9)) 325 326 #define GLCompressedTexSubImage1D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7) \ 327 (((void (*)(GLContext *, GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 2158))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7)) 328 329 #define GLCompressedTexSubImage2D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9) \ 330 (((void (*)(GLContext *, GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 2164))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9)) 331 332 #define GLCompressedTexSubImage3D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10, __p11) \ 333 (((void (*)(GLContext *, GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 2170))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10, __p11)) 334 335 #define GLConvolutionFilter1D(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 336 (((void (*)(GLContext *, GLenum , GLenum , GLsizei , GLenum , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 2176))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 337 338 #define GLConvolutionFilter2D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7) \ 339 (((void (*)(GLContext *, GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 2182))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7)) 340 341 #define GLConvolutionParameterf(__p0, __p1, __p2, __p3) \ 342 (((void (*)(GLContext *, GLenum , GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 2188))(__p0, __p1, __p2, __p3)) 343 344 #define GLConvolutionParameterfv(__p0, __p1, __p2, __p3) \ 345 (((void (*)(GLContext *, GLenum , GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2194))(__p0, __p1, __p2, __p3)) 346 347 #define GLConvolutionParameteri(__p0, __p1, __p2, __p3) \ 348 (((void (*)(GLContext *, GLenum , GLenum , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 2200))(__p0, __p1, __p2, __p3)) 349 350 #define GLConvolutionParameteriv(__p0, __p1, __p2, __p3) \ 351 (((void (*)(GLContext *, GLenum , GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2206))(__p0, __p1, __p2, __p3)) 352 353 #define GLCopyColorSubTable(__p0, __p1, __p2, __p3, __p4, __p5) \ 354 (((void (*)(GLContext *, GLenum , GLsizei , GLint , GLint , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 2212))(__p0, __p1, __p2, __p3, __p4, __p5)) 355 356 #define GLCopyColorTable(__p0, __p1, __p2, __p3, __p4, __p5) \ 357 (((void (*)(GLContext *, GLenum , GLenum , GLint , GLint , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 2218))(__p0, __p1, __p2, __p3, __p4, __p5)) 358 359 #define GLCopyConvolutionFilter1D(__p0, __p1, __p2, __p3, __p4, __p5) \ 360 (((void (*)(GLContext *, GLenum , GLenum , GLint , GLint , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 2224))(__p0, __p1, __p2, __p3, __p4, __p5)) 361 362 #define GLCopyConvolutionFilter2D(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 363 (((void (*)(GLContext *, GLenum , GLenum , GLint , GLint , GLsizei , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 2230))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 364 365 #define GLCopyPixels(__p0, __p1, __p2, __p3, __p4, __p5) \ 366 (((void (*)(GLContext *, GLint , GLint , GLsizei , GLsizei , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 1384))(__p0, __p1, __p2, __p3, __p4, __p5)) 367 368 #define GLCopyTexImage1D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7) \ 369 (((void (*)(GLContext *, GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 2236))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7)) 370 371 #define GLCopyTexImage2D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8) \ 372 (((void (*)(GLContext *, GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 1402))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8)) 373 374 #define GLCopyTexSubImage1D(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 375 (((void (*)(GLContext *, GLenum , GLint , GLint , GLint , GLint , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 2242))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 376 377 #define GLCopyTexSubImage2D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8) \ 378 (((void (*)(GLContext *, GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 1408))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8)) 379 380 #define GLCopyTexSubImage3D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9) \ 381 (((void (*)(GLContext *, GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 2248))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9)) 382 383 #define GLCreateProgram(__p0) \ 384 (((GLuint (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 1468))(__p0)) 385 386 #define GLCreateShader(__p0, __p1) \ 387 (((GLuint (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 1450))(__p0, __p1)) 388 389 #define GLCullFace(__p0, __p1) \ 390 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 52))(__p0, __p1)) 391 392 #define GLCurrentPaletteMatrixARB(__p0, __p1) \ 393 (((void (*)(GLContext *, GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 2254))(__p0, __p1)) 394 395 #define GLDeleteBuffers(__p0, __p1, __p2) \ 396 (((void (*)(GLContext *, GLsizei , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 1576))(__p0, __p1, __p2)) 397 398 #define GLDeleteFragmentShaderATI(__p0, __p1) \ 399 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 4396))(__p0, __p1)) 400 401 #define GLDeleteFramebuffers(__p0, __p1, __p2) \ 402 (((void (*)(GLContext *, GLsizei , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 2260))(__p0, __p1, __p2)) 403 404 #define GLDeleteLists(__p0, __p1, __p2) \ 405 (((void (*)(GLContext *, GLuint , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 292))(__p0, __p1, __p2)) 406 407 #define GLDeleteObjectARB(__p0, __p1) \ 408 (((void (*)(GLContext *, GLhandleARB ))*(void**)((long)(TINYGL_BASE_NAME) - 2266))(__p0, __p1)) 409 410 #define GLDeleteProgram(__p0, __p1) \ 411 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2272))(__p0, __p1)) 412 413 #define GLDeleteProgramsARB(__p0, __p1, __p2) \ 414 (((void (*)(GLContext *, GLsizei , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 2278))(__p0, __p1, __p2)) 415 416 #define GLDeleteQueries(__p0, __p1, __p2) \ 417 (((void (*)(GLContext *, GLsizei , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 2284))(__p0, __p1, __p2)) 418 419 #define GLDeleteRenderbuffers(__p0, __p1, __p2) \ 420 (((void (*)(GLContext *, GLsizei , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 2290))(__p0, __p1, __p2)) 421 422 #define GLDeleteShader(__p0, __p1) \ 423 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2296))(__p0, __p1)) 424 425 #define GLDeleteTextures(__p0, __p1, __p2) \ 426 (((void (*)(GLContext *, GLsizei , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 358))(__p0, __p1, __p2)) 427 428 #define GLDepthFunc(__p0, __p1) \ 429 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 628))(__p0, __p1)) 430 431 #define GLDepthMask(__p0, __p1) \ 432 (((void (*)(GLContext *, GLboolean ))*(void**)((long)(TINYGL_BASE_NAME) - 592))(__p0, __p1)) 433 434 #define GLDepthRange(__p0, __p1, __p2) \ 435 (((void (*)(GLContext *, GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 622))(__p0, __p1, __p2)) 436 437 #define GLDetachShader(__p0, __p1, __p2) \ 438 (((void (*)(GLContext *, GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2302))(__p0, __p1, __p2)) 439 440 #define GLDisable(__p0, __p1) \ 441 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 34))(__p0, __p1)) 442 443 #define GLDisableClientState(__p0, __p1) \ 444 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 514))(__p0, __p1)) 445 446 #define GLDisableVertexAttribArray(__p0, __p1) \ 447 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1648))(__p0, __p1)) 448 449 #define GLDrawArrays(__p0, __p1, __p2, __p3) \ 450 (((void (*)(GLContext *, GLenum , GLint , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 568))(__p0, __p1, __p2, __p3)) 451 452 #define GLDrawBuffer(__p0, __p1) \ 453 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 1354))(__p0, __p1)) 454 455 #define GLDrawBuffers(__p0, __p1, __p2) \ 456 (((void (*)(GLContext *, GLsizei , const GLenum *))*(void**)((long)(TINYGL_BASE_NAME) - 2308))(__p0, __p1, __p2)) 457 458 #define GLDrawElements(__p0, __p1, __p2, __p3, __p4) \ 459 (((void (*)(GLContext *, GLenum , GLsizei , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 562))(__p0, __p1, __p2, __p3, __p4)) 460 461 #define GLDrawPixels(__p0, __p1, __p2, __p3, __p4, __p5) \ 462 (((void (*)(GLContext *, GLsizei , GLsizei , GLenum , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 1300))(__p0, __p1, __p2, __p3, __p4, __p5)) 463 464 #define GLDrawRangeElements(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 465 (((void (*)(GLContext *, GLenum , GLuint , GLuint , GLsizei , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 1396))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 466 467 #define GLEdgeFlag(__p0, __p1) \ 468 (((void (*)(GLContext *, GLboolean ))*(void**)((long)(TINYGL_BASE_NAME) - 184))(__p0, __p1)) 469 470 #define GLEdgeFlagPointer(__p0, __p1, __p2) \ 471 (((void (*)(GLContext *, GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 2314))(__p0, __p1, __p2)) 472 473 #define GLEdgeFlagv(__p0, __p1) \ 474 (((void (*)(GLContext *, const GLboolean *))*(void**)((long)(TINYGL_BASE_NAME) - 2320))(__p0, __p1)) 475 476 #define GLEnable(__p0, __p1) \ 477 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 28))(__p0, __p1)) 478 479 #define GLEnableClientState(__p0, __p1) \ 480 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 508))(__p0, __p1)) 481 482 #define GLEnableVertexAttribArray(__p0, __p1) \ 483 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1642))(__p0, __p1)) 484 485 #define GLEnd(__p0) \ 486 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 70))(__p0)) 487 488 #define GLEndFragmentShaderATI(__p0) \ 489 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 4402))(__p0)) 490 491 #define GLEndList(__p0) \ 492 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 280))(__p0)) 493 494 #define GLEndQuery(__p0, __p1) \ 495 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 2326))(__p0, __p1)) 496 497 #define GLEvalCoord1d(__p0, __p1) \ 498 (((void (*)(GLContext *, GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 2332))(__p0, __p1)) 499 500 #define GLEvalCoord1dv(__p0, __p1) \ 501 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 2338))(__p0, __p1)) 502 503 #define GLEvalCoord1f(__p0, __p1) \ 504 (((void (*)(GLContext *, GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 952))(__p0, __p1)) 505 506 #define GLEvalCoord1fv(__p0, __p1) \ 507 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 964))(__p0, __p1)) 508 509 #define GLEvalCoord2d(__p0, __p1, __p2) \ 510 (((void (*)(GLContext *, GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 2344))(__p0, __p1, __p2)) 511 512 #define GLEvalCoord2dv(__p0, __p1) \ 513 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 2350))(__p0, __p1)) 514 515 #define GLEvalCoord2f(__p0, __p1, __p2) \ 516 (((void (*)(GLContext *, GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 958))(__p0, __p1, __p2)) 517 518 #define GLEvalCoord2fv(__p0, __p1) \ 519 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 970))(__p0, __p1)) 520 521 #define GLEvalMesh1(__p0, __p1, __p2, __p3) \ 522 (((void (*)(GLContext *, GLenum , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 976))(__p0, __p1, __p2, __p3)) 523 524 #define GLEvalMesh2(__p0, __p1, __p2, __p3, __p4, __p5) \ 525 (((void (*)(GLContext *, GLenum , GLint , GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 982))(__p0, __p1, __p2, __p3, __p4, __p5)) 526 527 #define GLEvalPoint1(__p0, __p1) \ 528 (((void (*)(GLContext *, GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 940))(__p0, __p1)) 529 530 #define GLEvalPoint2(__p0, __p1, __p2) \ 531 (((void (*)(GLContext *, GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 946))(__p0, __p1, __p2)) 532 533 #define GLFeedbackBuffer(__p0, __p1, __p2, __p3) \ 534 (((void (*)(GLContext *, GLsizei , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2356))(__p0, __p1, __p2, __p3)) 535 536 #define GLFinish(__p0) \ 537 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 2362))(__p0)) 538 539 #define GLFlush(__p0) \ 540 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 478))(__p0)) 541 542 #define GLFogCoordPointer(__p0, __p1, __p2, __p3) \ 543 (((void (*)(GLContext *, GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 2368))(__p0, __p1, __p2, __p3)) 544 545 #define GLFogCoordd(__p0, __p1) \ 546 (((void (*)(GLContext *, GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 2374))(__p0, __p1)) 547 548 #define GLFogCoorddv(__p0, __p1) \ 549 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 2380))(__p0, __p1)) 550 551 #define GLFogCoordf(__p0, __p1) \ 552 (((void (*)(GLContext *, GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 2386))(__p0, __p1)) 553 554 #define GLFogCoordfv(__p0, __p1) \ 555 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2392))(__p0, __p1)) 556 557 #define GLFogf(__p0, __p1, __p2) \ 558 (((void (*)(GLContext *, GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1120))(__p0, __p1, __p2)) 559 560 #define GLFogfv(__p0, __p1, __p2) \ 561 (((void (*)(GLContext *, GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1126))(__p0, __p1, __p2)) 562 563 #define GLFogi(__p0, __p1, __p2) \ 564 (((void (*)(GLContext *, GLenum , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 2398))(__p0, __p1, __p2)) 565 566 #define GLFogiv(__p0, __p1, __p2) \ 567 (((void (*)(GLContext *, GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2404))(__p0, __p1, __p2)) 568 569 #define GLFramebufferRenderbuffer(__p0, __p1, __p2, __p3, __p4) \ 570 (((void (*)(GLContext *, GLenum , GLenum , GLenum , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2410))(__p0, __p1, __p2, __p3, __p4)) 571 572 #define GLFramebufferTexture1D(__p0, __p1, __p2, __p3, __p4, __p5) \ 573 (((void (*)(GLContext *, GLenum , GLenum , GLenum , GLuint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 2416))(__p0, __p1, __p2, __p3, __p4, __p5)) 574 575 #define GLFramebufferTexture2D(__p0, __p1, __p2, __p3, __p4, __p5) \ 576 (((void (*)(GLContext *, GLenum , GLenum , GLenum , GLuint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 2422))(__p0, __p1, __p2, __p3, __p4, __p5)) 577 578 #define GLFramebufferTexture3D(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 579 (((void (*)(GLContext *, GLenum , GLenum , GLenum , GLuint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 2428))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 580 581 #define GLFramebufferTextureLayer(__p0, __p1, __p2, __p3, __p4, __p5) \ 582 (((void (*)(GLContext *, GLenum , GLenum , GLuint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 2434))(__p0, __p1, __p2, __p3, __p4, __p5)) 583 584 #define GLFrontFace(__p0, __p1) \ 585 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 502))(__p0, __p1)) 586 587 #define GLFrustum(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 588 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 250))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 589 590 #define GLGenBuffers(__p0, __p1, __p2) \ 591 (((void (*)(GLContext *, GLsizei , GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 1552))(__p0, __p1, __p2)) 592 593 #define GLGenFragmentShadersATI(__p0, __p1) \ 594 (((GLuint (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 4408))(__p0, __p1)) 595 596 #define GLGenFramebuffers(__p0, __p1, __p2) \ 597 (((void (*)(GLContext *, GLsizei , GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 2440))(__p0, __p1, __p2)) 598 599 #define GLGenLists(__p0, __p1) \ 600 (((GLuint (*)(GLContext *, GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 262))(__p0, __p1)) 601 602 #define GLGenProgramsARB(__p0, __p1, __p2) \ 603 (((void (*)(GLContext *, GLsizei , GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 2446))(__p0, __p1, __p2)) 604 605 #define GLGenQueries(__p0, __p1, __p2) \ 606 (((void (*)(GLContext *, GLsizei , GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 2452))(__p0, __p1, __p2)) 607 608 #define GLGenRenderbuffers(__p0, __p1, __p2) \ 609 (((void (*)(GLContext *, GLsizei , GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 2458))(__p0, __p1, __p2)) 610 611 #define GLGenTextures(__p0, __p1, __p2) \ 612 (((void (*)(GLContext *, GLsizei , GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 352))(__p0, __p1, __p2)) 613 614 #define GLGenerateMipmap(__p0, __p1) \ 615 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 2464))(__p0, __p1)) 616 617 #define GLGetActiveAttrib(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7) \ 618 (((void (*)(GLContext *, GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *))*(void**)((long)(TINYGL_BASE_NAME) - 2470))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7)) 619 620 #define GLGetActiveUniform(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7) \ 621 (((void (*)(GLContext *, GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *))*(void**)((long)(TINYGL_BASE_NAME) - 2476))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7)) 622 623 #define GLGetAttachedObjectsARB(__p0, __p1, __p2, __p3, __p4) \ 624 (((void (*)(GLContext *, GLhandleARB , GLsizei , GLsizei *, GLhandleARB *))*(void**)((long)(TINYGL_BASE_NAME) - 2482))(__p0, __p1, __p2, __p3, __p4)) 625 626 #define GLGetAttachedShaders(__p0, __p1, __p2, __p3, __p4) \ 627 (((void (*)(GLContext *, GLuint , GLsizei , GLsizei *, GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 2488))(__p0, __p1, __p2, __p3, __p4)) 628 629 #define GLGetAttribLocation(__p0, __p1, __p2) \ 630 (((GLint (*)(GLContext *, GLuint , const GLchar *))*(void**)((long)(TINYGL_BASE_NAME) - 1630))(__p0, __p1, __p2)) 631 632 #define GLGetBooleanv(__p0, __p1, __p2) \ 633 (((void (*)(GLContext *, GLenum , GLboolean *))*(void**)((long)(TINYGL_BASE_NAME) - 2494))(__p0, __p1, __p2)) 634 635 #define GLGetBufferParameteriv(__p0, __p1, __p2, __p3) \ 636 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1582))(__p0, __p1, __p2, __p3)) 637 638 #define GLGetBufferPointerv(__p0, __p1, __p2, __p3) \ 639 (((void (*)(GLContext *, GLenum , GLenum , void **))*(void**)((long)(TINYGL_BASE_NAME) - 2500))(__p0, __p1, __p2, __p3)) 640 641 #define GLGetBufferSubData(__p0, __p1, __p2, __p3, __p4) \ 642 (((void (*)(GLContext *, GLenum , GLintptr , GLsizeiptr , void *))*(void**)((long)(TINYGL_BASE_NAME) - 2506))(__p0, __p1, __p2, __p3, __p4)) 643 644 #define GLGetClipPlane(__p0, __p1, __p2) \ 645 (((void (*)(GLContext *, GLenum , GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1492))(__p0, __p1, __p2)) 646 647 #define GLGetColorTable(__p0, __p1, __p2, __p3, __p4) \ 648 (((void (*)(GLContext *, GLenum , GLenum , GLenum , void *))*(void**)((long)(TINYGL_BASE_NAME) - 2512))(__p0, __p1, __p2, __p3, __p4)) 649 650 #define GLGetColorTableParameterfv(__p0, __p1, __p2, __p3) \ 651 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2518))(__p0, __p1, __p2, __p3)) 652 653 #define GLGetColorTableParameterfvSGI(__p0, __p1, __p2, __p3) \ 654 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2524))(__p0, __p1, __p2, __p3)) 655 656 #define GLGetColorTableParameteriv(__p0, __p1, __p2, __p3) \ 657 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2530))(__p0, __p1, __p2, __p3)) 658 659 #define GLGetColorTableParameterivSGI(__p0, __p1, __p2, __p3) \ 660 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2536))(__p0, __p1, __p2, __p3)) 661 662 #define GLGetColorTableSGI(__p0, __p1, __p2, __p3, __p4) \ 663 (((void (*)(GLContext *, GLenum , GLenum , GLenum , void *))*(void**)((long)(TINYGL_BASE_NAME) - 2542))(__p0, __p1, __p2, __p3, __p4)) 664 665 #define GLGetCompressedTexImage(__p0, __p1, __p2, __p3) \ 666 (((void (*)(GLContext *, GLenum , GLint , void *))*(void**)((long)(TINYGL_BASE_NAME) - 2548))(__p0, __p1, __p2, __p3)) 667 668 #define GLGetConvolutionFilter(__p0, __p1, __p2, __p3, __p4) \ 669 (((void (*)(GLContext *, GLenum , GLenum , GLenum , void *))*(void**)((long)(TINYGL_BASE_NAME) - 2554))(__p0, __p1, __p2, __p3, __p4)) 670 671 #define GLGetConvolutionFilterEXT(__p0, __p1, __p2, __p3, __p4) \ 672 (((void (*)(GLContext *, GLenum , GLenum , GLenum , void *))*(void**)((long)(TINYGL_BASE_NAME) - 2560))(__p0, __p1, __p2, __p3, __p4)) 673 674 #define GLGetConvolutionParameterfv(__p0, __p1, __p2, __p3) \ 675 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2566))(__p0, __p1, __p2, __p3)) 676 677 #define GLGetConvolutionParameterfvEXT(__p0, __p1, __p2, __p3) \ 678 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2572))(__p0, __p1, __p2, __p3)) 679 680 #define GLGetConvolutionParameteriv(__p0, __p1, __p2, __p3) \ 681 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2578))(__p0, __p1, __p2, __p3)) 682 683 #define GLGetConvolutionParameterivEXT(__p0, __p1, __p2, __p3) \ 684 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2584))(__p0, __p1, __p2, __p3)) 685 686 #define GLGetDoublev(__p0, __p1, __p2) \ 687 (((void (*)(GLContext *, GLenum , GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 898))(__p0, __p1, __p2)) 688 689 #define GLGetError(__p0) \ 690 (((GLenum (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 1258))(__p0)) 691 692 #define GLGetFloatv(__p0, __p1, __p2) \ 693 (((void (*)(GLContext *, GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 496))(__p0, __p1, __p2)) 694 695 #define GLGetFramebufferAttachmentParameteriv(__p0, __p1, __p2, __p3, __p4) \ 696 (((void (*)(GLContext *, GLenum , GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2590))(__p0, __p1, __p2, __p3, __p4)) 697 698 #define GLGetHandleARB(__p0, __p1) \ 699 (((GLhandleARB (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 2596))(__p0, __p1)) 700 701 #define GLGetHistogram(__p0, __p1, __p2, __p3, __p4, __p5) \ 702 (((void (*)(GLContext *, GLenum , GLboolean , GLenum , GLenum , void *))*(void**)((long)(TINYGL_BASE_NAME) - 2602))(__p0, __p1, __p2, __p3, __p4, __p5)) 703 704 #define GLGetHistogramEXT(__p0, __p1, __p2, __p3, __p4, __p5) \ 705 (((void (*)(GLContext *, GLenum , GLboolean , GLenum , GLenum , void *))*(void**)((long)(TINYGL_BASE_NAME) - 2608))(__p0, __p1, __p2, __p3, __p4, __p5)) 706 707 #define GLGetHistogramParameterfv(__p0, __p1, __p2, __p3) \ 708 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2614))(__p0, __p1, __p2, __p3)) 709 710 #define GLGetHistogramParameterfvEXT(__p0, __p1, __p2, __p3) \ 711 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2620))(__p0, __p1, __p2, __p3)) 712 713 #define GLGetHistogramParameteriv(__p0, __p1, __p2, __p3) \ 714 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2626))(__p0, __p1, __p2, __p3)) 715 716 #define GLGetHistogramParameterivEXT(__p0, __p1, __p2, __p3) \ 717 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2632))(__p0, __p1, __p2, __p3)) 718 719 #define GLGetInfoLogARB(__p0, __p1, __p2, __p3, __p4) \ 720 (((void (*)(GLContext *, GLhandleARB , GLsizei , GLsizei *, GLcharARB *))*(void**)((long)(TINYGL_BASE_NAME) - 2638))(__p0, __p1, __p2, __p3, __p4)) 721 722 #define GLGetIntegerv(__p0, __p1, __p2) \ 723 (((void (*)(GLContext *, GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 490))(__p0, __p1, __p2)) 724 725 #define GLGetLightfv(__p0, __p1, __p2, __p3) \ 726 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1246))(__p0, __p1, __p2, __p3)) 727 728 #define GLGetLightiv(__p0, __p1, __p2, __p3) \ 729 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2644))(__p0, __p1, __p2, __p3)) 730 731 #define GLGetMapdv(__p0, __p1, __p2, __p3) \ 732 (((void (*)(GLContext *, GLenum , GLenum , GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1012))(__p0, __p1, __p2, __p3)) 733 734 #define GLGetMapfv(__p0, __p1, __p2, __p3) \ 735 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1018))(__p0, __p1, __p2, __p3)) 736 737 #define GLGetMapiv(__p0, __p1, __p2, __p3) \ 738 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1024))(__p0, __p1, __p2, __p3)) 739 740 #define GLGetMaterialfv(__p0, __p1, __p2, __p3) \ 741 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1516))(__p0, __p1, __p2, __p3)) 742 743 #define GLGetMaterialiv(__p0, __p1, __p2, __p3) \ 744 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2650))(__p0, __p1, __p2, __p3)) 745 746 #define GLGetMinmax(__p0, __p1, __p2, __p3, __p4, __p5) \ 747 (((void (*)(GLContext *, GLenum , GLboolean , GLenum , GLenum , void *))*(void**)((long)(TINYGL_BASE_NAME) - 2656))(__p0, __p1, __p2, __p3, __p4, __p5)) 748 749 #define GLGetMinmaxEXT(__p0, __p1, __p2, __p3, __p4, __p5) \ 750 (((void (*)(GLContext *, GLenum , GLboolean , GLenum , GLenum , void *))*(void**)((long)(TINYGL_BASE_NAME) - 2662))(__p0, __p1, __p2, __p3, __p4, __p5)) 751 752 #define GLGetMinmaxParameterfv(__p0, __p1, __p2, __p3) \ 753 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2668))(__p0, __p1, __p2, __p3)) 754 755 #define GLGetMinmaxParameterfvEXT(__p0, __p1, __p2, __p3) \ 756 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2674))(__p0, __p1, __p2, __p3)) 757 758 #define GLGetMinmaxParameteriv(__p0, __p1, __p2, __p3) \ 759 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2680))(__p0, __p1, __p2, __p3)) 760 761 #define GLGetMinmaxParameterivEXT(__p0, __p1, __p2, __p3) \ 762 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2686))(__p0, __p1, __p2, __p3)) 763 764 #define GLGetObjectParameterfvARB(__p0, __p1, __p2, __p3) \ 765 (((void (*)(GLContext *, GLhandleARB , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2692))(__p0, __p1, __p2, __p3)) 766 767 #define GLGetObjectParameterivARB(__p0, __p1, __p2, __p3) \ 768 (((void (*)(GLContext *, GLhandleARB , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2698))(__p0, __p1, __p2, __p3)) 769 770 #define GLGetPixelMapfv(__p0, __p1, __p2) \ 771 (((void (*)(GLContext *, GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2704))(__p0, __p1, __p2)) 772 773 #define GLGetPixelMapuiv(__p0, __p1, __p2) \ 774 (((void (*)(GLContext *, GLenum , GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 2710))(__p0, __p1, __p2)) 775 776 #define GLGetPixelMapusv(__p0, __p1, __p2) \ 777 (((void (*)(GLContext *, GLenum , GLushort *))*(void**)((long)(TINYGL_BASE_NAME) - 2716))(__p0, __p1, __p2)) 778 779 #define GLGetPointerv(__p0, __p1, __p2) \ 780 (((void (*)(GLContext *, GLenum , void **))*(void**)((long)(TINYGL_BASE_NAME) - 1522))(__p0, __p1, __p2)) 781 782 #define GLGetPolygonStipple(__p0, __p1) \ 783 (((void (*)(GLContext *, GLubyte *))*(void**)((long)(TINYGL_BASE_NAME) - 2722))(__p0, __p1)) 784 785 #define GLGetProgramEnvParameterdvARB(__p0, __p1, __p2, __p3) \ 786 (((void (*)(GLContext *, GLenum , GLuint , GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 2728))(__p0, __p1, __p2, __p3)) 787 788 #define GLGetProgramEnvParameterfvARB(__p0, __p1, __p2, __p3) \ 789 (((void (*)(GLContext *, GLenum , GLuint , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2734))(__p0, __p1, __p2, __p3)) 790 791 #define GLGetProgramInfoLog(__p0, __p1, __p2, __p3, __p4) \ 792 (((void (*)(GLContext *, GLuint , GLsizei , GLsizei *, GLchar *))*(void**)((long)(TINYGL_BASE_NAME) - 1684))(__p0, __p1, __p2, __p3, __p4)) 793 794 #define GLGetProgramLocalParameterdvARB(__p0, __p1, __p2, __p3) \ 795 (((void (*)(GLContext *, GLenum , GLuint , GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 2740))(__p0, __p1, __p2, __p3)) 796 797 #define GLGetProgramLocalParameterfvARB(__p0, __p1, __p2, __p3) \ 798 (((void (*)(GLContext *, GLenum , GLuint , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2746))(__p0, __p1, __p2, __p3)) 799 800 #define GLGetProgramStringARB(__p0, __p1, __p2, __p3) \ 801 (((void (*)(GLContext *, GLenum , GLenum , void *))*(void**)((long)(TINYGL_BASE_NAME) - 2752))(__p0, __p1, __p2, __p3)) 802 803 #define GLGetProgramiv(__p0, __p1, __p2, __p3) \ 804 (((void (*)(GLContext *, GLuint , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1672))(__p0, __p1, __p2, __p3)) 805 806 #define GLGetProgramivARB(__p0, __p1, __p2, __p3) \ 807 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2758))(__p0, __p1, __p2, __p3)) 808 809 #define GLGetQueryObjectiv(__p0, __p1, __p2, __p3) \ 810 (((void (*)(GLContext *, GLuint , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2764))(__p0, __p1, __p2, __p3)) 811 812 #define GLGetQueryObjectuiv(__p0, __p1, __p2, __p3) \ 813 (((void (*)(GLContext *, GLuint , GLenum , GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 2770))(__p0, __p1, __p2, __p3)) 814 815 #define GLGetQueryiv(__p0, __p1, __p2, __p3) \ 816 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2776))(__p0, __p1, __p2, __p3)) 817 818 #define GLGetRenderbufferParameteriv(__p0, __p1, __p2, __p3) \ 819 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2782))(__p0, __p1, __p2, __p3)) 820 821 #define GLGetSeparableFilter(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 822 (((void (*)(GLContext *, GLenum , GLenum , GLenum , void *, void *, void *))*(void**)((long)(TINYGL_BASE_NAME) - 2788))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 823 824 #define GLGetSeparableFilterEXT(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 825 (((void (*)(GLContext *, GLenum , GLenum , GLenum , void *, void *, void *))*(void**)((long)(TINYGL_BASE_NAME) - 2794))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 826 827 #define GLGetShaderInfoLog(__p0, __p1, __p2, __p3, __p4) \ 828 (((void (*)(GLContext *, GLuint , GLsizei , GLsizei *, GLchar *))*(void**)((long)(TINYGL_BASE_NAME) - 1678))(__p0, __p1, __p2, __p3, __p4)) 829 830 #define GLGetShaderSource(__p0, __p1, __p2, __p3, __p4) \ 831 (((void (*)(GLContext *, GLuint , GLsizei , GLsizei *, GLchar *))*(void**)((long)(TINYGL_BASE_NAME) - 2800))(__p0, __p1, __p2, __p3, __p4)) 832 833 #define GLGetShaderiv(__p0, __p1, __p2, __p3) \ 834 (((void (*)(GLContext *, GLuint , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1666))(__p0, __p1, __p2, __p3)) 835 836 #define GLGetString(__p0, __p1) \ 837 (((const GLubyte *(*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 862))(__p0, __p1)) 838 839 #define GLGetTexEnvfv(__p0, __p1, __p2, __p3) \ 840 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1528))(__p0, __p1, __p2, __p3)) 841 842 #define GLGetTexEnviv(__p0, __p1, __p2, __p3) \ 843 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1534))(__p0, __p1, __p2, __p3)) 844 845 #define GLGetTexGendv(__p0, __p1, __p2, __p3) \ 846 (((void (*)(GLContext *, GLenum , GLenum , GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 2806))(__p0, __p1, __p2, __p3)) 847 848 #define GLGetTexGenfv(__p0, __p1, __p2, __p3) \ 849 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2812))(__p0, __p1, __p2, __p3)) 850 851 #define GLGetTexGeniv(__p0, __p1, __p2, __p3) \ 852 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2818))(__p0, __p1, __p2, __p3)) 853 854 #define GLGetTexImage(__p0, __p1, __p2, __p3, __p4, __p5) \ 855 (((void (*)(GLContext *, GLenum , GLint , GLenum , GLenum , void *))*(void**)((long)(TINYGL_BASE_NAME) - 1204))(__p0, __p1, __p2, __p3, __p4, __p5)) 856 857 #define GLGetTexLevelParameterfv(__p0, __p1, __p2, __p3, __p4) \ 858 (((void (*)(GLContext *, GLenum , GLint , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2824))(__p0, __p1, __p2, __p3, __p4)) 859 860 #define GLGetTexLevelParameteriv(__p0, __p1, __p2, __p3, __p4) \ 861 (((void (*)(GLContext *, GLenum , GLint , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1198))(__p0, __p1, __p2, __p3, __p4)) 862 863 #define GLGetTexParameterIiv(__p0, __p1, __p2, __p3) \ 864 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 4462))(__p0, __p1, __p2, __p3)) 865 866 #define GLGetTexParameterIuiv(__p0, __p1, __p2, __p3) \ 867 (((void (*)(GLContext *, GLenum , GLenum , GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 4468))(__p0, __p1, __p2, __p3)) 868 869 #define GLGetTexParameterfv(__p0, __p1, __p2, __p3) \ 870 (((void (*)(GLContext *, GLenum , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1540))(__p0, __p1, __p2, __p3)) 871 872 #define GLGetTexParameteriv(__p0, __p1, __p2, __p3) \ 873 (((void (*)(GLContext *, GLenum , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1546))(__p0, __p1, __p2, __p3)) 874 875 #define GLGetUniformLocation(__p0, __p1, __p2) \ 876 (((GLint (*)(GLContext *, GLuint , const GLchar *))*(void**)((long)(TINYGL_BASE_NAME) - 1624))(__p0, __p1, __p2)) 877 878 #define GLGetUniformfv(__p0, __p1, __p2, __p3) \ 879 (((void (*)(GLContext *, GLuint , GLint , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2830))(__p0, __p1, __p2, __p3)) 880 881 #define GLGetUniformiv(__p0, __p1, __p2, __p3) \ 882 (((void (*)(GLContext *, GLuint , GLint , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2836))(__p0, __p1, __p2, __p3)) 883 884 #define GLGetVertexAttribPointerv(__p0, __p1, __p2, __p3) \ 885 (((void (*)(GLContext *, GLuint , GLenum , void **))*(void**)((long)(TINYGL_BASE_NAME) - 2842))(__p0, __p1, __p2, __p3)) 886 887 #define GLGetVertexAttribdv(__p0, __p1, __p2, __p3) \ 888 (((void (*)(GLContext *, GLuint , GLenum , GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 2848))(__p0, __p1, __p2, __p3)) 889 890 #define GLGetVertexAttribfv(__p0, __p1, __p2, __p3) \ 891 (((void (*)(GLContext *, GLuint , GLenum , GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2854))(__p0, __p1, __p2, __p3)) 892 893 #define GLGetVertexAttribiv(__p0, __p1, __p2, __p3) \ 894 (((void (*)(GLContext *, GLuint , GLenum , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2860))(__p0, __p1, __p2, __p3)) 895 896 #define GLHint(__p0, __p1, __p2) \ 897 (((void (*)(GLContext *, GLenum , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 484))(__p0, __p1, __p2)) 898 899 #define GLHistogram(__p0, __p1, __p2, __p3, __p4) \ 900 (((void (*)(GLContext *, GLenum , GLsizei , GLenum , GLboolean ))*(void**)((long)(TINYGL_BASE_NAME) - 2866))(__p0, __p1, __p2, __p3, __p4)) 901 902 #define GLIndexMask(__p0, __p1) \ 903 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2872))(__p0, __p1)) 904 905 #define GLIndexPointer(__p0, __p1, __p2, __p3) \ 906 (((void (*)(GLContext *, GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 2878))(__p0, __p1, __p2, __p3)) 907 908 #define GLIndexd(__p0, __p1) \ 909 (((void (*)(GLContext *, GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 2884))(__p0, __p1)) 910 911 #define GLIndexdv(__p0, __p1) \ 912 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 2890))(__p0, __p1)) 913 914 #define GLIndexf(__p0, __p1) \ 915 (((void (*)(GLContext *, GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 2896))(__p0, __p1)) 916 917 #define GLIndexfv(__p0, __p1) \ 918 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 2902))(__p0, __p1)) 919 920 #define GLIndexi(__p0, __p1) \ 921 (((void (*)(GLContext *, GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 2908))(__p0, __p1)) 922 923 #define GLIndexiv(__p0, __p1) \ 924 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2914))(__p0, __p1)) 925 926 #define GLIndexs(__p0, __p1) \ 927 (((void (*)(GLContext *, GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 2920))(__p0, __p1)) 928 929 #define GLIndexsv(__p0, __p1) \ 930 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 2926))(__p0, __p1)) 931 932 #define GLIndexub(__p0, __p1) \ 933 (((void (*)(GLContext *, GLubyte ))*(void**)((long)(TINYGL_BASE_NAME) - 2932))(__p0, __p1)) 934 935 #define GLIndexubv(__p0, __p1) \ 936 (((void (*)(GLContext *, const GLubyte *))*(void**)((long)(TINYGL_BASE_NAME) - 2938))(__p0, __p1)) 937 938 #define GLInit() \ 939 (((GLContext *(*)(void))*(void**)((long)(TINYGL_BASE_NAME) - 640))()) 940 941 #define GLInitNames(__p0) \ 942 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 328))(__p0)) 943 944 #define GLInterleavedArrays(__p0, __p1, __p2, __p3) \ 945 (((void (*)(GLContext *, GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 2944))(__p0, __p1, __p2, __p3)) 946 947 #define GLIsBuffer(__p0, __p1) \ 948 (((GLboolean (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2950))(__p0, __p1)) 949 950 #define GLIsEnabled(__p0, __p1) \ 951 (((GLboolean (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 40))(__p0, __p1)) 952 953 #define GLIsFramebuffer(__p0, __p1) \ 954 (((GLboolean (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2956))(__p0, __p1)) 955 956 #define GLIsList(__p0, __p1) \ 957 (((GLboolean (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 268))(__p0, __p1)) 958 959 #define GLIsProgram(__p0, __p1) \ 960 (((GLboolean (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2962))(__p0, __p1)) 961 962 #define GLIsProgramARB(__p0, __p1) \ 963 (((GLboolean (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2968))(__p0, __p1)) 964 965 #define GLIsQuery(__p0, __p1) \ 966 (((GLboolean (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2974))(__p0, __p1)) 967 968 #define GLIsRenderbuffer(__p0, __p1) \ 969 (((GLboolean (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2980))(__p0, __p1)) 970 971 #define GLIsShader(__p0, __p1) \ 972 (((GLboolean (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 2986))(__p0, __p1)) 973 974 #define GLIsTexture(__p0, __p1) \ 975 (((GLboolean (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1192))(__p0, __p1)) 976 977 #define GLLightModelf(__p0, __p1, __p2) \ 978 (((void (*)(GLContext *, GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 472))(__p0, __p1, __p2)) 979 980 #define GLLightModelfv(__p0, __p1, __p2) \ 981 (((void (*)(GLContext *, GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 466))(__p0, __p1, __p2)) 982 983 #define GLLightModeli(__p0, __p1, __p2) \ 984 (((void (*)(GLContext *, GLenum , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 460))(__p0, __p1, __p2)) 985 986 #define GLLightModeliv(__p0, __p1, __p2) \ 987 (((void (*)(GLContext *, GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 2992))(__p0, __p1, __p2)) 988 989 #define GLLightf(__p0, __p1, __p2, __p3) \ 990 (((void (*)(GLContext *, GLenum , GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 454))(__p0, __p1, __p2, __p3)) 991 992 #define GLLightfv(__p0, __p1, __p2, __p3) \ 993 (((void (*)(GLContext *, GLenum , GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 448))(__p0, __p1, __p2, __p3)) 994 995 #define GLLighti(__p0, __p1, __p2, __p3) \ 996 (((void (*)(GLContext *, GLenum , GLenum , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 2998))(__p0, __p1, __p2, __p3)) 997 998 #define GLLightiv(__p0, __p1, __p2, __p3) \ 999 (((void (*)(GLContext *, GLenum , GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3004))(__p0, __p1, __p2, __p3)) 1000 1001 #define GLLineStipple(__p0, __p1, __p2) \ 1002 (((void (*)(GLContext *, GLint , GLushort ))*(void**)((long)(TINYGL_BASE_NAME) - 1378))(__p0, __p1, __p2)) 1003 1004 #define GLLineWidth(__p0, __p1) \ 1005 (((void (*)(GLContext *, GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 910))(__p0, __p1)) 1006 1007 #define GLLinkProgram(__p0, __p1) \ 1008 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1444))(__p0, __p1)) 1009 1010 #define GLListBase(__p0, __p1) \ 1011 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 886))(__p0, __p1)) 1012 1013 #define GLLoadIdentity(__p0) \ 1014 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 202))(__p0)) 1015 1016 #define GLLoadMatrixd(__p0, __p1) \ 1017 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1138))(__p0, __p1)) 1018 1019 #define GLLoadMatrixf(__p0, __p1) \ 1020 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 196))(__p0, __p1)) 1021 1022 #define GLLoadName(__p0, __p1) \ 1023 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 346))(__p0, __p1)) 1024 1025 #define GLLoadTransposeMatrixd(__p0, __p1) \ 1026 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1882))(__p0, __p1)) 1027 1028 #define GLLoadTransposeMatrixf(__p0, __p1) \ 1029 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1876))(__p0, __p1)) 1030 1031 #define GLLockArraysEXT(__p0, __p1, __p2) \ 1032 (((void (*)(GLContext *, GLint , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 550))(__p0, __p1, __p2)) 1033 1034 #define GLLogicOp(__p0, __p1) \ 1035 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 3010))(__p0, __p1)) 1036 1037 #define GLMap1d(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 1038 (((void (*)(GLContext *, GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 994))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 1039 1040 #define GLMap1f(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 1041 (((void (*)(GLContext *, GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 988))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 1042 1043 #define GLMap2d(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10) \ 1044 (((void (*)(GLContext *, GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1006))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10)) 1045 1046 #define GLMap2f(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10) \ 1047 (((void (*)(GLContext *, GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1000))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10)) 1048 1049 #define GLMapBuffer(__p0, __p1, __p2) \ 1050 (((void *(*)(GLContext *, GLenum , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 3016))(__p0, __p1, __p2)) 1051 1052 #define GLMapGrid1d(__p0, __p1, __p2, __p3) \ 1053 (((void (*)(GLContext *, GLint , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 1036))(__p0, __p1, __p2, __p3)) 1054 1055 #define GLMapGrid1f(__p0, __p1, __p2, __p3) \ 1056 (((void (*)(GLContext *, GLint , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1030))(__p0, __p1, __p2, __p3)) 1057 1058 #define GLMapGrid2d(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 1059 (((void (*)(GLContext *, GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 1048))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 1060 1061 #define GLMapGrid2f(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 1062 (((void (*)(GLContext *, GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1042))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 1063 1064 #define GLMaterialf(__p0, __p1, __p2, __p3) \ 1065 (((void (*)(GLContext *, GLenum , GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 436))(__p0, __p1, __p2, __p3)) 1066 1067 #define GLMaterialfv(__p0, __p1, __p2, __p3) \ 1068 (((void (*)(GLContext *, GLenum , GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 430))(__p0, __p1, __p2, __p3)) 1069 1070 #define GLMateriali(__p0, __p1, __p2, __p3) \ 1071 (((void (*)(GLContext *, GLenum , GLenum , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3022))(__p0, __p1, __p2, __p3)) 1072 1073 #define GLMaterialiv(__p0, __p1, __p2, __p3) \ 1074 (((void (*)(GLContext *, GLenum , GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3028))(__p0, __p1, __p2, __p3)) 1075 1076 #define GLMatrixIndexPointerARB(__p0, __p1, __p2, __p3, __p4) \ 1077 (((void (*)(GLContext *, GLint , GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 3034))(__p0, __p1, __p2, __p3, __p4)) 1078 1079 #define GLMatrixIndexubvARB(__p0, __p1, __p2) \ 1080 (((void (*)(GLContext *, GLint , const GLubyte *))*(void**)((long)(TINYGL_BASE_NAME) - 3040))(__p0, __p1, __p2)) 1081 1082 #define GLMatrixIndexuivARB(__p0, __p1, __p2) \ 1083 (((void (*)(GLContext *, GLint , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 3046))(__p0, __p1, __p2)) 1084 1085 #define GLMatrixIndexusvARB(__p0, __p1, __p2) \ 1086 (((void (*)(GLContext *, GLint , const GLushort *))*(void**)((long)(TINYGL_BASE_NAME) - 3052))(__p0, __p1, __p2)) 1087 1088 #define GLMatrixMode(__p0, __p1) \ 1089 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 190))(__p0, __p1)) 1090 1091 #define GLMinmax(__p0, __p1, __p2, __p3) \ 1092 (((void (*)(GLContext *, GLenum , GLenum , GLboolean ))*(void**)((long)(TINYGL_BASE_NAME) - 3058))(__p0, __p1, __p2, __p3)) 1093 1094 #define GLMultMatrixd(__p0, __p1) \ 1095 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1054))(__p0, __p1)) 1096 1097 #define GLMultMatrixf(__p0, __p1) \ 1098 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 208))(__p0, __p1)) 1099 1100 #define GLMultTransposeMatrixd(__p0, __p1) \ 1101 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1894))(__p0, __p1)) 1102 1103 #define GLMultTransposeMatrixf(__p0, __p1) \ 1104 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1888))(__p0, __p1)) 1105 1106 #define GLMultiDrawArrays(__p0, __p1, __p2, __p3, __p4) \ 1107 (((void (*)(GLContext *, GLenum , const GLint *, const GLsizei *, GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 3064))(__p0, __p1, __p2, __p3, __p4)) 1108 1109 #define GLMultiDrawElements(__p0, __p1, __p2, __p3, __p4, __p5) \ 1110 (((void (*)(GLContext *, GLenum , const GLsizei *, GLenum , const void *const *, GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 3070))(__p0, __p1, __p2, __p3, __p4, __p5)) 1111 1112 #define GLMultiTexCoord1d(__p0, __p1, __p2) \ 1113 (((void (*)(GLContext *, GLenum , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3076))(__p0, __p1, __p2)) 1114 1115 #define GLMultiTexCoord1dv(__p0, __p1, __p2) \ 1116 (((void (*)(GLContext *, GLenum , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 3082))(__p0, __p1, __p2)) 1117 1118 #define GLMultiTexCoord1f(__p0, __p1, __p2) \ 1119 (((void (*)(GLContext *, GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 3088))(__p0, __p1, __p2)) 1120 1121 #define GLMultiTexCoord1fv(__p0, __p1, __p2) \ 1122 (((void (*)(GLContext *, GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 3094))(__p0, __p1, __p2)) 1123 1124 #define GLMultiTexCoord1i(__p0, __p1, __p2) \ 1125 (((void (*)(GLContext *, GLenum , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3100))(__p0, __p1, __p2)) 1126 1127 #define GLMultiTexCoord1iv(__p0, __p1, __p2) \ 1128 (((void (*)(GLContext *, GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3106))(__p0, __p1, __p2)) 1129 1130 #define GLMultiTexCoord1s(__p0, __p1, __p2) \ 1131 (((void (*)(GLContext *, GLenum , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3112))(__p0, __p1, __p2)) 1132 1133 #define GLMultiTexCoord1sv(__p0, __p1, __p2) \ 1134 (((void (*)(GLContext *, GLenum , const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3118))(__p0, __p1, __p2)) 1135 1136 #define GLMultiTexCoord2d(__p0, __p1, __p2, __p3) \ 1137 (((void (*)(GLContext *, GLenum , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3124))(__p0, __p1, __p2, __p3)) 1138 1139 #define GLMultiTexCoord2dv(__p0, __p1, __p2) \ 1140 (((void (*)(GLContext *, GLenum , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1162))(__p0, __p1, __p2)) 1141 1142 #define GLMultiTexCoord2f(__p0, __p1, __p2, __p3) \ 1143 (((void (*)(GLContext *, GLenum , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 172))(__p0, __p1, __p2, __p3)) 1144 1145 #define GLMultiTexCoord2fv(__p0, __p1, __p2) \ 1146 (((void (*)(GLContext *, GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 178))(__p0, __p1, __p2)) 1147 1148 #define GLMultiTexCoord2i(__p0, __p1, __p2, __p3) \ 1149 (((void (*)(GLContext *, GLenum , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3130))(__p0, __p1, __p2, __p3)) 1150 1151 #define GLMultiTexCoord2iv(__p0, __p1, __p2) \ 1152 (((void (*)(GLContext *, GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3136))(__p0, __p1, __p2)) 1153 1154 #define GLMultiTexCoord2s(__p0, __p1, __p2, __p3) \ 1155 (((void (*)(GLContext *, GLenum , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3142))(__p0, __p1, __p2, __p3)) 1156 1157 #define GLMultiTexCoord2sv(__p0, __p1, __p2) \ 1158 (((void (*)(GLContext *, GLenum , const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3148))(__p0, __p1, __p2)) 1159 1160 #define GLMultiTexCoord3d(__p0, __p1, __p2, __p3, __p4) \ 1161 (((void (*)(GLContext *, GLenum , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3154))(__p0, __p1, __p2, __p3, __p4)) 1162 1163 #define GLMultiTexCoord3dv(__p0, __p1, __p2) \ 1164 (((void (*)(GLContext *, GLenum , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 3160))(__p0, __p1, __p2)) 1165 1166 #define GLMultiTexCoord3f(__p0, __p1, __p2, __p3, __p4) \ 1167 (((void (*)(GLContext *, GLenum , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1288))(__p0, __p1, __p2, __p3, __p4)) 1168 1169 #define GLMultiTexCoord3fv(__p0, __p1, __p2) \ 1170 (((void (*)(GLContext *, GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1294))(__p0, __p1, __p2)) 1171 1172 #define GLMultiTexCoord3i(__p0, __p1, __p2, __p3, __p4) \ 1173 (((void (*)(GLContext *, GLenum , GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3166))(__p0, __p1, __p2, __p3, __p4)) 1174 1175 #define GLMultiTexCoord3iv(__p0, __p1, __p2) \ 1176 (((void (*)(GLContext *, GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3172))(__p0, __p1, __p2)) 1177 1178 #define GLMultiTexCoord3s(__p0, __p1, __p2, __p3, __p4) \ 1179 (((void (*)(GLContext *, GLenum , GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3178))(__p0, __p1, __p2, __p3, __p4)) 1180 1181 #define GLMultiTexCoord3sv(__p0, __p1, __p2) \ 1182 (((void (*)(GLContext *, GLenum , const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3184))(__p0, __p1, __p2)) 1183 1184 #define GLMultiTexCoord4d(__p0, __p1, __p2, __p3, __p4, __p5) \ 1185 (((void (*)(GLContext *, GLenum , GLdouble , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3190))(__p0, __p1, __p2, __p3, __p4, __p5)) 1186 1187 #define GLMultiTexCoord4dv(__p0, __p1, __p2) \ 1188 (((void (*)(GLContext *, GLenum , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 3196))(__p0, __p1, __p2)) 1189 1190 #define GLMultiTexCoord4f(__p0, __p1, __p2, __p3, __p4, __p5) \ 1191 (((void (*)(GLContext *, GLenum , GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1420))(__p0, __p1, __p2, __p3, __p4, __p5)) 1192 1193 #define GLMultiTexCoord4fv(__p0, __p1, __p2) \ 1194 (((void (*)(GLContext *, GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1426))(__p0, __p1, __p2)) 1195 1196 #define GLMultiTexCoord4i(__p0, __p1, __p2, __p3, __p4, __p5) \ 1197 (((void (*)(GLContext *, GLenum , GLint , GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3202))(__p0, __p1, __p2, __p3, __p4, __p5)) 1198 1199 #define GLMultiTexCoord4iv(__p0, __p1, __p2) \ 1200 (((void (*)(GLContext *, GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3208))(__p0, __p1, __p2)) 1201 1202 #define GLMultiTexCoord4s(__p0, __p1, __p2, __p3, __p4, __p5) \ 1203 (((void (*)(GLContext *, GLenum , GLshort , GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3214))(__p0, __p1, __p2, __p3, __p4, __p5)) 1204 1205 #define GLMultiTexCoord4sv(__p0, __p1, __p2) \ 1206 (((void (*)(GLContext *, GLenum , const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3220))(__p0, __p1, __p2)) 1207 1208 #define GLNewList(__p0, __p1, __p2) \ 1209 (((void (*)(GLContext *, GLuint , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 274))(__p0, __p1, __p2)) 1210 1211 #define GLNormal3b(__p0, __p1, __p2, __p3) \ 1212 (((void (*)(GLContext *, GLbyte , GLbyte , GLbyte ))*(void**)((long)(TINYGL_BASE_NAME) - 3226))(__p0, __p1, __p2, __p3)) 1213 1214 #define GLNormal3bv(__p0, __p1) \ 1215 (((void (*)(GLContext *, const GLbyte *))*(void**)((long)(TINYGL_BASE_NAME) - 3232))(__p0, __p1)) 1216 1217 #define GLNormal3d(__p0, __p1, __p2, __p3) \ 1218 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3238))(__p0, __p1, __p2, __p3)) 1219 1220 #define GLNormal3dv(__p0, __p1) \ 1221 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1360))(__p0, __p1)) 1222 1223 #define GLNormal3f(__p0, __p1, __p2, __p3) \ 1224 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 148))(__p0, __p1, __p2, __p3)) 1225 1226 #define GLNormal3fv(__p0, __p1) \ 1227 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 154))(__p0, __p1)) 1228 1229 #define GLNormal3i(__p0, __p1, __p2, __p3) \ 1230 (((void (*)(GLContext *, GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3244))(__p0, __p1, __p2, __p3)) 1231 1232 #define GLNormal3iv(__p0, __p1) \ 1233 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3250))(__p0, __p1)) 1234 1235 #define GLNormal3s(__p0, __p1, __p2, __p3) \ 1236 (((void (*)(GLContext *, GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 1324))(__p0, __p1, __p2, __p3)) 1237 1238 #define GLNormal3sv(__p0, __p1) \ 1239 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 1318))(__p0, __p1)) 1240 1241 #define GLNormalPointer(__p0, __p1, __p2, __p3) \ 1242 (((void (*)(GLContext *, GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 538))(__p0, __p1, __p2, __p3)) 1243 1244 #define GLOrtho(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 1245 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 256))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 1246 1247 #define GLPassTexCoordATI(__p0, __p1, __p2, __p3) \ 1248 (((void (*)(GLContext *, GLuint , GLuint , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 4414))(__p0, __p1, __p2, __p3)) 1249 1250 #define GLPassThrough(__p0, __p1) \ 1251 (((void (*)(GLContext *, GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 3256))(__p0, __p1)) 1252 1253 #define GLPixelMapfv(__p0, __p1, __p2, __p3) \ 1254 (((void (*)(GLContext *, GLenum , GLsizei , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 3262))(__p0, __p1, __p2, __p3)) 1255 1256 #define GLPixelMapuiv(__p0, __p1, __p2, __p3) \ 1257 (((void (*)(GLContext *, GLenum , GLsizei , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 3268))(__p0, __p1, __p2, __p3)) 1258 1259 #define GLPixelMapusv(__p0, __p1, __p2, __p3) \ 1260 (((void (*)(GLContext *, GLenum , GLsizei , const GLushort *))*(void**)((long)(TINYGL_BASE_NAME) - 3274))(__p0, __p1, __p2, __p3)) 1261 1262 #define GLPixelStoref(__p0, __p1, __p2) \ 1263 (((void (*)(GLContext *, GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 3280))(__p0, __p1, __p2)) 1264 1265 #define GLPixelStorei(__p0, __p1, __p2) \ 1266 (((void (*)(GLContext *, GLenum , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 406))(__p0, __p1, __p2)) 1267 1268 #define GLPixelTransferf(__p0, __p1, __p2) \ 1269 (((void (*)(GLContext *, GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1336))(__p0, __p1, __p2)) 1270 1271 #define GLPixelTransferi(__p0, __p1, __p2) \ 1272 (((void (*)(GLContext *, GLenum , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 1330))(__p0, __p1, __p2)) 1273 1274 #define GLPixelZoom(__p0, __p1, __p2) \ 1275 (((void (*)(GLContext *, GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1342))(__p0, __p1, __p2)) 1276 1277 #define GLPointParameterf(__p0, __p1, __p2) \ 1278 (((void (*)(GLContext *, GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 610))(__p0, __p1, __p2)) 1279 1280 #define GLPointParameterfv(__p0, __p1, __p2) \ 1281 (((void (*)(GLContext *, GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 616))(__p0, __p1, __p2)) 1282 1283 #define GLPointParameteri(__p0, __p1, __p2) \ 1284 (((void (*)(GLContext *, GLenum , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3286))(__p0, __p1, __p2)) 1285 1286 #define GLPointParameteriv(__p0, __p1, __p2) \ 1287 (((void (*)(GLContext *, GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3292))(__p0, __p1, __p2)) 1288 1289 #define GLPointSize(__p0, __p1) \ 1290 (((void (*)(GLContext *, GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 604))(__p0, __p1)) 1291 1292 #define GLPolygonMode(__p0, __p1, __p2) \ 1293 (((void (*)(GLContext *, GLenum , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 58))(__p0, __p1, __p2)) 1294 1295 #define GLPolygonOffset(__p0, __p1, __p2) \ 1296 (((void (*)(GLContext *, GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 580))(__p0, __p1, __p2)) 1297 1298 #define GLPolygonStipple(__p0, __p1) \ 1299 (((void (*)(GLContext *, const GLubyte *))*(void**)((long)(TINYGL_BASE_NAME) - 3298))(__p0, __p1)) 1300 1301 #define GLPopAttrib(__p0) \ 1302 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 874))(__p0)) 1303 1304 #define GLPopClientAttrib(__p0) \ 1305 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 1372))(__p0)) 1306 1307 #define GLPopMatrix(__p0) \ 1308 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 220))(__p0)) 1309 1310 #define GLPopName(__p0) \ 1311 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 340))(__p0)) 1312 1313 #define GLPrioritizeTextures(__p0, __p1, __p2, __p3) \ 1314 (((void (*)(GLContext *, GLsizei , const GLuint *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1486))(__p0, __p1, __p2, __p3)) 1315 1316 #define GLProgramEnvParameter4dARB(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 1317 (((void (*)(GLContext *, GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3304))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 1318 1319 #define GLProgramEnvParameter4dvARB(__p0, __p1, __p2, __p3) \ 1320 (((void (*)(GLContext *, GLenum , GLuint , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 3310))(__p0, __p1, __p2, __p3)) 1321 1322 #define GLProgramEnvParameter4fARB(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 1323 (((void (*)(GLContext *, GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 3316))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 1324 1325 #define GLProgramEnvParameter4fvARB(__p0, __p1, __p2, __p3) \ 1326 (((void (*)(GLContext *, GLenum , GLuint , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 3322))(__p0, __p1, __p2, __p3)) 1327 1328 #define GLProgramLocalParameter4dARB(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 1329 (((void (*)(GLContext *, GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3328))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 1330 1331 #define GLProgramLocalParameter4dvARB(__p0, __p1, __p2, __p3) \ 1332 (((void (*)(GLContext *, GLenum , GLuint , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 3334))(__p0, __p1, __p2, __p3)) 1333 1334 #define GLProgramLocalParameter4fARB(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 1335 (((void (*)(GLContext *, GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 3340))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 1336 1337 #define GLProgramLocalParameter4fvARB(__p0, __p1, __p2, __p3) \ 1338 (((void (*)(GLContext *, GLenum , GLuint , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 3346))(__p0, __p1, __p2, __p3)) 1339 1340 #define GLProgramStringARB(__p0, __p1, __p2, __p3, __p4) \ 1341 (((void (*)(GLContext *, GLenum , GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 3352))(__p0, __p1, __p2, __p3, __p4)) 1342 1343 #define GLPushAttrib(__p0, __p1) \ 1344 (((void (*)(GLContext *, GLbitfield ))*(void**)((long)(TINYGL_BASE_NAME) - 868))(__p0, __p1)) 1345 1346 #define GLPushClientAttrib(__p0, __p1) \ 1347 (((void (*)(GLContext *, GLbitfield ))*(void**)((long)(TINYGL_BASE_NAME) - 1366))(__p0, __p1)) 1348 1349 #define GLPushMatrix(__p0) \ 1350 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 214))(__p0)) 1351 1352 #define GLPushName(__p0, __p1) \ 1353 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 334))(__p0, __p1)) 1354 1355 #define GLRasterPos2d(__p0, __p1, __p2) \ 1356 (((void (*)(GLContext *, GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3358))(__p0, __p1, __p2)) 1357 1358 #define GLRasterPos2dv(__p0, __p1) \ 1359 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 3364))(__p0, __p1)) 1360 1361 #define GLRasterPos2f(__p0, __p1, __p2) \ 1362 (((void (*)(GLContext *, GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1090))(__p0, __p1, __p2)) 1363 1364 #define GLRasterPos2fv(__p0, __p1) \ 1365 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1306))(__p0, __p1)) 1366 1367 #define GLRasterPos2i(__p0, __p1, __p2) \ 1368 (((void (*)(GLContext *, GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3370))(__p0, __p1, __p2)) 1369 1370 #define GLRasterPos2iv(__p0, __p1) \ 1371 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3376))(__p0, __p1)) 1372 1373 #define GLRasterPos2s(__p0, __p1, __p2) \ 1374 (((void (*)(GLContext *, GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3382))(__p0, __p1, __p2)) 1375 1376 #define GLRasterPos2sv(__p0, __p1) \ 1377 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3388))(__p0, __p1)) 1378 1379 #define GLRasterPos3d(__p0, __p1, __p2, __p3) \ 1380 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3394))(__p0, __p1, __p2, __p3)) 1381 1382 #define GLRasterPos3dv(__p0, __p1) \ 1383 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 3400))(__p0, __p1)) 1384 1385 #define GLRasterPos3f(__p0, __p1, __p2, __p3) \ 1386 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1108))(__p0, __p1, __p2, __p3)) 1387 1388 #define GLRasterPos3fv(__p0, __p1) \ 1389 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1312))(__p0, __p1)) 1390 1391 #define GLRasterPos3i(__p0, __p1, __p2, __p3) \ 1392 (((void (*)(GLContext *, GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3406))(__p0, __p1, __p2, __p3)) 1393 1394 #define GLRasterPos3iv(__p0, __p1) \ 1395 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3412))(__p0, __p1)) 1396 1397 #define GLRasterPos3s(__p0, __p1, __p2, __p3) \ 1398 (((void (*)(GLContext *, GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3418))(__p0, __p1, __p2, __p3)) 1399 1400 #define GLRasterPos3sv(__p0, __p1) \ 1401 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3424))(__p0, __p1)) 1402 1403 #define GLRasterPos4d(__p0, __p1, __p2, __p3, __p4) \ 1404 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3430))(__p0, __p1, __p2, __p3, __p4)) 1405 1406 #define GLRasterPos4dv(__p0, __p1) \ 1407 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 3436))(__p0, __p1)) 1408 1409 #define GLRasterPos4f(__p0, __p1, __p2, __p3, __p4) \ 1410 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 3442))(__p0, __p1, __p2, __p3, __p4)) 1411 1412 #define GLRasterPos4fv(__p0, __p1) \ 1413 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 3448))(__p0, __p1)) 1414 1415 #define GLRasterPos4i(__p0, __p1, __p2, __p3, __p4) \ 1416 (((void (*)(GLContext *, GLint , GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3454))(__p0, __p1, __p2, __p3, __p4)) 1417 1418 #define GLRasterPos4iv(__p0, __p1) \ 1419 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3460))(__p0, __p1)) 1420 1421 #define GLRasterPos4s(__p0, __p1, __p2, __p3, __p4) \ 1422 (((void (*)(GLContext *, GLshort , GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3466))(__p0, __p1, __p2, __p3, __p4)) 1423 1424 #define GLRasterPos4sv(__p0, __p1) \ 1425 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3472))(__p0, __p1)) 1426 1427 #define GLReadBuffer(__p0, __p1) \ 1428 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 1252))(__p0, __p1)) 1429 1430 #define GLReadPixels(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7) \ 1431 (((void (*)(GLContext *, GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , void *))*(void**)((long)(TINYGL_BASE_NAME) - 1180))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7)) 1432 1433 #define GLRectd(__p0, __p1, __p2, __p3, __p4) \ 1434 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3478))(__p0, __p1, __p2, __p3, __p4)) 1435 1436 #define GLRectdv(__p0, __p1, __p2) \ 1437 (((void (*)(GLContext *, const GLdouble *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 934))(__p0, __p1, __p2)) 1438 1439 #define GLRectf(__p0, __p1, __p2, __p3, __p4) \ 1440 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 916))(__p0, __p1, __p2, __p3, __p4)) 1441 1442 #define GLRectfv(__p0, __p1, __p2) \ 1443 (((void (*)(GLContext *, const GLfloat *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 922))(__p0, __p1, __p2)) 1444 1445 #define GLRecti(__p0, __p1, __p2, __p3, __p4) \ 1446 (((void (*)(GLContext *, GLint , GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3484))(__p0, __p1, __p2, __p3, __p4)) 1447 1448 #define GLRectiv(__p0, __p1, __p2) \ 1449 (((void (*)(GLContext *, const GLint *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 928))(__p0, __p1, __p2)) 1450 1451 #define GLRects(__p0, __p1, __p2, __p3, __p4) \ 1452 (((void (*)(GLContext *, GLshort , GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3490))(__p0, __p1, __p2, __p3, __p4)) 1453 1454 #define GLRectsv(__p0, __p1, __p2) \ 1455 (((void (*)(GLContext *, const GLshort *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3496))(__p0, __p1, __p2)) 1456 1457 #define GLRenderMode(__p0, __p1) \ 1458 (((GLint (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 316))(__p0, __p1)) 1459 1460 #define GLRenderbufferStorage(__p0, __p1, __p2, __p3, __p4) \ 1461 (((void (*)(GLContext *, GLenum , GLenum , GLsizei , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 3502))(__p0, __p1, __p2, __p3, __p4)) 1462 1463 #define GLRenderbufferStorageMultisample(__p0, __p1, __p2, __p3, __p4, __p5) \ 1464 (((void (*)(GLContext *, GLenum , GLsizei , GLenum , GLsizei , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 3508))(__p0, __p1, __p2, __p3, __p4, __p5)) 1465 1466 #define GLResetHistogram(__p0, __p1) \ 1467 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 3514))(__p0, __p1)) 1468 1469 #define GLResetMinmax(__p0, __p1) \ 1470 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 3520))(__p0, __p1)) 1471 1472 #define GLRotated(__p0, __p1, __p2, __p3, __p4) \ 1473 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3526))(__p0, __p1, __p2, __p3, __p4)) 1474 1475 #define GLRotatef(__p0, __p1, __p2, __p3, __p4) \ 1476 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 226))(__p0, __p1, __p2, __p3, __p4)) 1477 1478 #define GLSampleCoverage(__p0, __p1, __p2) \ 1479 (((void (*)(GLContext *, GLfloat , GLboolean ))*(void**)((long)(TINYGL_BASE_NAME) - 3532))(__p0, __p1, __p2)) 1480 1481 #define GLSampleMapATI(__p0, __p1, __p2, __p3) \ 1482 (((void (*)(GLContext *, GLuint , GLuint , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 4420))(__p0, __p1, __p2, __p3)) 1483 1484 #define GLScaled(__p0, __p1, __p2, __p3) \ 1485 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3538))(__p0, __p1, __p2, __p3)) 1486 1487 #define GLScalef(__p0, __p1, __p2, __p3) \ 1488 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 238))(__p0, __p1, __p2, __p3)) 1489 1490 #define GLScissor(__p0, __p1, __p2, __p3, __p4) \ 1491 (((void (*)(GLContext *, GLint , GLint , GLsizei , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 880))(__p0, __p1, __p2, __p3, __p4)) 1492 1493 #define GLSecondaryColor3b(__p0, __p1, __p2, __p3) \ 1494 (((void (*)(GLContext *, GLbyte , GLbyte , GLbyte ))*(void**)((long)(TINYGL_BASE_NAME) - 3544))(__p0, __p1, __p2, __p3)) 1495 1496 #define GLSecondaryColor3bv(__p0, __p1) \ 1497 (((void (*)(GLContext *, const GLbyte *))*(void**)((long)(TINYGL_BASE_NAME) - 3550))(__p0, __p1)) 1498 1499 #define GLSecondaryColor3d(__p0, __p1, __p2, __p3) \ 1500 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3556))(__p0, __p1, __p2, __p3)) 1501 1502 #define GLSecondaryColor3dv(__p0, __p1) \ 1503 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 3562))(__p0, __p1)) 1504 1505 #define GLSecondaryColor3f(__p0, __p1, __p2, __p3) \ 1506 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 3568))(__p0, __p1, __p2, __p3)) 1507 1508 #define GLSecondaryColor3fv(__p0, __p1) \ 1509 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 3574))(__p0, __p1)) 1510 1511 #define GLSecondaryColor3i(__p0, __p1, __p2, __p3) \ 1512 (((void (*)(GLContext *, GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3580))(__p0, __p1, __p2, __p3)) 1513 1514 #define GLSecondaryColor3iv(__p0, __p1) \ 1515 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3586))(__p0, __p1)) 1516 1517 #define GLSecondaryColor3s(__p0, __p1, __p2, __p3) \ 1518 (((void (*)(GLContext *, GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3592))(__p0, __p1, __p2, __p3)) 1519 1520 #define GLSecondaryColor3sv(__p0, __p1) \ 1521 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3598))(__p0, __p1)) 1522 1523 #define GLSecondaryColor3ub(__p0, __p1, __p2, __p3) \ 1524 (((void (*)(GLContext *, GLubyte , GLubyte , GLubyte ))*(void**)((long)(TINYGL_BASE_NAME) - 3604))(__p0, __p1, __p2, __p3)) 1525 1526 #define GLSecondaryColor3ubv(__p0, __p1) \ 1527 (((void (*)(GLContext *, const GLubyte *))*(void**)((long)(TINYGL_BASE_NAME) - 3610))(__p0, __p1)) 1528 1529 #define GLSecondaryColor3ui(__p0, __p1, __p2, __p3) \ 1530 (((void (*)(GLContext *, GLuint , GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 3616))(__p0, __p1, __p2, __p3)) 1531 1532 #define GLSecondaryColor3uiv(__p0, __p1) \ 1533 (((void (*)(GLContext *, const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 3622))(__p0, __p1)) 1534 1535 #define GLSecondaryColor3us(__p0, __p1, __p2, __p3) \ 1536 (((void (*)(GLContext *, GLushort , GLushort , GLushort ))*(void**)((long)(TINYGL_BASE_NAME) - 3628))(__p0, __p1, __p2, __p3)) 1537 1538 #define GLSecondaryColor3usv(__p0, __p1) \ 1539 (((void (*)(GLContext *, const GLushort *))*(void**)((long)(TINYGL_BASE_NAME) - 3634))(__p0, __p1)) 1540 1541 #define GLSecondaryColorPointer(__p0, __p1, __p2, __p3, __p4) \ 1542 (((void (*)(GLContext *, GLint , GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 3640))(__p0, __p1, __p2, __p3, __p4)) 1543 1544 #define GLSelectBuffer(__p0, __p1, __p2) \ 1545 (((void (*)(GLContext *, GLsizei , GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 322))(__p0, __p1, __p2)) 1546 1547 #define GLSeparableFilter2D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8) \ 1548 (((void (*)(GLContext *, GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const void *, const void *))*(void**)((long)(TINYGL_BASE_NAME) - 3646))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8)) 1549 1550 #define GLSetFragmentShaderConstantATI(__p0, __p1, __p2) \ 1551 (((void (*)(GLContext *, GLuint , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 4426))(__p0, __p1, __p2)) 1552 1553 #define GLShadeModel(__p0, __p1) \ 1554 (((void (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 46))(__p0, __p1)) 1555 1556 #define GLShaderSource(__p0, __p1, __p2, __p3, __p4) \ 1557 (((void (*)(GLContext *, GLuint , GLsizei , const GLchar *const *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1456))(__p0, __p1, __p2, __p3, __p4)) 1558 1559 #define GLStencilFunc(__p0, __p1, __p2, __p3) \ 1560 (((void (*)(GLContext *, GLenum , GLint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1210))(__p0, __p1, __p2, __p3)) 1561 1562 #define GLStencilFuncSeparate(__p0, __p1, __p2, __p3, __p4) \ 1563 (((void (*)(GLContext *, GLenum , GLenum , GLint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 3652))(__p0, __p1, __p2, __p3, __p4)) 1564 1565 #define GLStencilFuncSeparateATI(__p0, __p1, __p2, __p3, __p4) \ 1566 (((void (*)(GLContext *, GLenum , GLenum , GLint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 3658))(__p0, __p1, __p2, __p3, __p4)) 1567 1568 #define GLStencilMask(__p0, __p1) \ 1569 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1222))(__p0, __p1)) 1570 1571 #define GLStencilMaskSeparate(__p0, __p1, __p2) \ 1572 (((void (*)(GLContext *, GLenum , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 3664))(__p0, __p1, __p2)) 1573 1574 #define GLStencilOp(__p0, __p1, __p2, __p3) \ 1575 (((void (*)(GLContext *, GLenum , GLenum , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 1216))(__p0, __p1, __p2, __p3)) 1576 1577 #define GLStencilOpSeparate(__p0, __p1, __p2, __p3, __p4) \ 1578 (((void (*)(GLContext *, GLenum , GLenum , GLenum , GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 3670))(__p0, __p1, __p2, __p3, __p4)) 1579 1580 #define GLTexCoord1d(__p0, __p1) \ 1581 (((void (*)(GLContext *, GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3676))(__p0, __p1)) 1582 1583 #define GLTexCoord1dv(__p0, __p1) \ 1584 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1498))(__p0, __p1)) 1585 1586 #define GLTexCoord1f(__p0, __p1) \ 1587 (((void (*)(GLContext *, GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 3682))(__p0, __p1)) 1588 1589 #define GLTexCoord1fv(__p0, __p1) \ 1590 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 3688))(__p0, __p1)) 1591 1592 #define GLTexCoord1i(__p0, __p1) \ 1593 (((void (*)(GLContext *, GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3694))(__p0, __p1)) 1594 1595 #define GLTexCoord1iv(__p0, __p1) \ 1596 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3700))(__p0, __p1)) 1597 1598 #define GLTexCoord1s(__p0, __p1) \ 1599 (((void (*)(GLContext *, GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3706))(__p0, __p1)) 1600 1601 #define GLTexCoord1sv(__p0, __p1) \ 1602 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3712))(__p0, __p1)) 1603 1604 #define GLTexCoord2d(__p0, __p1, __p2) \ 1605 (((void (*)(GLContext *, GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3718))(__p0, __p1, __p2)) 1606 1607 #define GLTexCoord2dv(__p0, __p1) \ 1608 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1156))(__p0, __p1)) 1609 1610 #define GLTexCoord2f(__p0, __p1, __p2) \ 1611 (((void (*)(GLContext *, GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 160))(__p0, __p1, __p2)) 1612 1613 #define GLTexCoord2fv(__p0, __p1) \ 1614 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 166))(__p0, __p1)) 1615 1616 #define GLTexCoord2i(__p0, __p1, __p2) \ 1617 (((void (*)(GLContext *, GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3724))(__p0, __p1, __p2)) 1618 1619 #define GLTexCoord2iv(__p0, __p1) \ 1620 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1264))(__p0, __p1)) 1621 1622 #define GLTexCoord2s(__p0, __p1, __p2) \ 1623 (((void (*)(GLContext *, GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3730))(__p0, __p1, __p2)) 1624 1625 #define GLTexCoord2sv(__p0, __p1) \ 1626 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3736))(__p0, __p1)) 1627 1628 #define GLTexCoord3d(__p0, __p1, __p2, __p3) \ 1629 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3742))(__p0, __p1, __p2, __p3)) 1630 1631 #define GLTexCoord3dv(__p0, __p1) \ 1632 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1504))(__p0, __p1)) 1633 1634 #define GLTexCoord3f(__p0, __p1, __p2, __p3) \ 1635 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1276))(__p0, __p1, __p2, __p3)) 1636 1637 #define GLTexCoord3fv(__p0, __p1) \ 1638 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 3748))(__p0, __p1)) 1639 1640 #define GLTexCoord3i(__p0, __p1, __p2, __p3) \ 1641 (((void (*)(GLContext *, GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3754))(__p0, __p1, __p2, __p3)) 1642 1643 #define GLTexCoord3iv(__p0, __p1) \ 1644 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3760))(__p0, __p1)) 1645 1646 #define GLTexCoord3s(__p0, __p1, __p2, __p3) \ 1647 (((void (*)(GLContext *, GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3766))(__p0, __p1, __p2, __p3)) 1648 1649 #define GLTexCoord3sv(__p0, __p1) \ 1650 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3772))(__p0, __p1)) 1651 1652 #define GLTexCoord4d(__p0, __p1, __p2, __p3, __p4) \ 1653 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3778))(__p0, __p1, __p2, __p3, __p4)) 1654 1655 #define GLTexCoord4dv(__p0, __p1) \ 1656 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1510))(__p0, __p1)) 1657 1658 #define GLTexCoord4f(__p0, __p1, __p2, __p3, __p4) \ 1659 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 3784))(__p0, __p1, __p2, __p3, __p4)) 1660 1661 #define GLTexCoord4fv(__p0, __p1) \ 1662 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 3790))(__p0, __p1)) 1663 1664 #define GLTexCoord4i(__p0, __p1, __p2, __p3, __p4) \ 1665 (((void (*)(GLContext *, GLint , GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3796))(__p0, __p1, __p2, __p3, __p4)) 1666 1667 #define GLTexCoord4iv(__p0, __p1) \ 1668 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3802))(__p0, __p1)) 1669 1670 #define GLTexCoord4s(__p0, __p1, __p2, __p3, __p4) \ 1671 (((void (*)(GLContext *, GLshort , GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3808))(__p0, __p1, __p2, __p3, __p4)) 1672 1673 #define GLTexCoord4sv(__p0, __p1) \ 1674 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3814))(__p0, __p1)) 1675 1676 #define GLTexCoordPointer(__p0, __p1, __p2, __p3, __p4) \ 1677 (((void (*)(GLContext *, GLint , GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 544))(__p0, __p1, __p2, __p3, __p4)) 1678 1679 #define GLTexEnvf(__p0, __p1, __p2, __p3) \ 1680 (((void (*)(GLContext *, GLenum , GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 388))(__p0, __p1, __p2, __p3)) 1681 1682 #define GLTexEnvfv(__p0, __p1, __p2, __p3) \ 1683 (((void (*)(GLContext *, GLenum , GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1390))(__p0, __p1, __p2, __p3)) 1684 1685 #define GLTexEnvi(__p0, __p1, __p2, __p3) \ 1686 (((void (*)(GLContext *, GLenum , GLenum , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 382))(__p0, __p1, __p2, __p3)) 1687 1688 #define GLTexEnviv(__p0, __p1, __p2, __p3) \ 1689 (((void (*)(GLContext *, GLenum , GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3820))(__p0, __p1, __p2, __p3)) 1690 1691 #define GLTexGend(__p0, __p1, __p2, __p3) \ 1692 (((void (*)(GLContext *, GLenum , GLenum , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3826))(__p0, __p1, __p2, __p3)) 1693 1694 #define GLTexGendv(__p0, __p1, __p2, __p3) \ 1695 (((void (*)(GLContext *, GLenum , GLenum , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 3832))(__p0, __p1, __p2, __p3)) 1696 1697 #define GLTexGenf(__p0, __p1, __p2, __p3) \ 1698 (((void (*)(GLContext *, GLenum , GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 3838))(__p0, __p1, __p2, __p3)) 1699 1700 #define GLTexGenfv(__p0, __p1, __p2, __p3) \ 1701 (((void (*)(GLContext *, GLenum , GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 424))(__p0, __p1, __p2, __p3)) 1702 1703 #define GLTexGeni(__p0, __p1, __p2, __p3) \ 1704 (((void (*)(GLContext *, GLenum , GLenum , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 418))(__p0, __p1, __p2, __p3)) 1705 1706 #define GLTexGeniv(__p0, __p1, __p2, __p3) \ 1707 (((void (*)(GLContext *, GLenum , GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3844))(__p0, __p1, __p2, __p3)) 1708 1709 #define GLTexImage1D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8) \ 1710 (((void (*)(GLContext *, GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 1474))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8)) 1711 1712 #define GLTexImage2D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9) \ 1713 (((void (*)(GLContext *, GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 370))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9)) 1714 1715 #define GLTexImage3D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10) \ 1716 (((void (*)(GLContext *, GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 3850))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10)) 1717 1718 #define GLTexParameterIiv(__p0, __p1, __p2, __p3) \ 1719 (((void (*)(GLContext *, GLenum , GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 4474))(__p0, __p1, __p2, __p3)) 1720 1721 #define GLTexParameterIuiv(__p0, __p1, __p2, __p3) \ 1722 (((void (*)(GLContext *, GLenum , GLenum , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 4480))(__p0, __p1, __p2, __p3)) 1723 1724 #define GLTexParameterf(__p0, __p1, __p2, __p3) \ 1725 (((void (*)(GLContext *, GLenum , GLenum , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 400))(__p0, __p1, __p2, __p3)) 1726 1727 #define GLTexParameterfv(__p0, __p1, __p2, __p3) \ 1728 (((void (*)(GLContext *, GLenum , GLenum , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1906))(__p0, __p1, __p2, __p3)) 1729 1730 #define GLTexParameteri(__p0, __p1, __p2, __p3) \ 1731 (((void (*)(GLContext *, GLenum , GLenum , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 394))(__p0, __p1, __p2, __p3)) 1732 1733 #define GLTexParameteriv(__p0, __p1, __p2, __p3) \ 1734 (((void (*)(GLContext *, GLenum , GLenum , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1900))(__p0, __p1, __p2, __p3)) 1735 1736 #define GLTexSubImage1D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7) \ 1737 (((void (*)(GLContext *, GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 1480))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7)) 1738 1739 #define GLTexSubImage2D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9) \ 1740 (((void (*)(GLContext *, GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 376))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9)) 1741 1742 #define GLTexSubImage3D(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10, __p11) \ 1743 (((void (*)(GLContext *, GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 3856))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9, __p10, __p11)) 1744 1745 #define GLTranslated(__p0, __p1, __p2, __p3) \ 1746 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3862))(__p0, __p1, __p2, __p3)) 1747 1748 #define GLTranslatef(__p0, __p1, __p2, __p3) \ 1749 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 232))(__p0, __p1, __p2, __p3)) 1750 1751 #define GLULookAt(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9) \ 1752 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 658))(__p0, __p1, __p2, __p3, __p4, __p5, __p6, __p7, __p8, __p9)) 1753 1754 #define GLUPerspective(__p0, __p1, __p2, __p3, __p4) \ 1755 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 652))(__p0, __p1, __p2, __p3, __p4)) 1756 1757 #define GLUPickMatrix(__p0, __p1, __p2, __p3, __p4, __p5) \ 1758 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat , GLfloat , GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1348))(__p0, __p1, __p2, __p3, __p4, __p5)) 1759 1760 #define GLUTCreateWindow(__p0, __p1) \ 1761 (((int (*)(GLContext *, char *))*(void**)((long)(TINYGL_BASE_NAME) - 682))(__p0, __p1)) 1762 1763 #define GLUTDestroyWindow(__p0, __p1) \ 1764 (((void (*)(GLContext *, int ))*(void**)((long)(TINYGL_BASE_NAME) - 706))(__p0, __p1)) 1765 1766 #define GLUTDisplayFunc(__p0, __p1) \ 1767 (((void (*)(GLContext *, void (*)(void)))*(void**)((long)(TINYGL_BASE_NAME) - 730))(__p0, __p1)) 1768 1769 #define GLUTEntryFunc(__p0, __p1) \ 1770 (((void (*)(GLContext *, void (*)(int state)))*(void**)((long)(TINYGL_BASE_NAME) - 772))(__p0, __p1)) 1771 1772 #define GLUTFullScreen(__p0) \ 1773 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 688))(__p0)) 1774 1775 #define GLUTGet(__p0, __p1) \ 1776 (((int (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 802))(__p0, __p1)) 1777 1778 #define GLUTGetModifiers(__p0) \ 1779 (((int (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 826))(__p0)) 1780 1781 #define GLUTGetWindow(__p0) \ 1782 (((int (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 700))(__p0)) 1783 1784 #define GLUTGetWindowHandle(__p0) \ 1785 (((void *(*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 856))(__p0)) 1786 1787 #define GLUTHideWindow(__p0) \ 1788 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 784))(__p0)) 1789 1790 #define GLUTIdleFunc(__p0, __p1) \ 1791 (((void (*)(GLContext *, void (*)(void)))*(void**)((long)(TINYGL_BASE_NAME) - 742))(__p0, __p1)) 1792 1793 #define GLUTInit(__p0, __p1, __p2) \ 1794 (((void (*)(GLContext *, int *, char **))*(void**)((long)(TINYGL_BASE_NAME) - 664))(__p0, __p1, __p2)) 1795 1796 #define GLUTInitDisplayMode(__p0, __p1) \ 1797 (((void (*)(GLContext *, unsigned int ))*(void**)((long)(TINYGL_BASE_NAME) - 808))(__p0, __p1)) 1798 1799 #define GLUTInitWindowPosition(__p0, __p1, __p2) \ 1800 (((void (*)(GLContext *, int , int ))*(void**)((long)(TINYGL_BASE_NAME) - 670))(__p0, __p1, __p2)) 1801 1802 #define GLUTInitWindowSize(__p0, __p1, __p2) \ 1803 (((void (*)(GLContext *, int , int ))*(void**)((long)(TINYGL_BASE_NAME) - 676))(__p0, __p1, __p2)) 1804 1805 #define GLUTKeyboardFunc(__p0, __p1) \ 1806 (((void (*)(GLContext *, void (*)(unsigned char key, int x, int y)))*(void**)((long)(TINYGL_BASE_NAME) - 748))(__p0, __p1)) 1807 1808 #define GLUTKeyboardUpFunc(__p0, __p1) \ 1809 (((void (*)(GLContext *, void (*)(unsigned char key, int x, int y)))*(void**)((long)(TINYGL_BASE_NAME) - 754))(__p0, __p1)) 1810 1811 #define GLUTMainLoop(__p0) \ 1812 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 718))(__p0)) 1813 1814 #define GLUTMotionFunc(__p0, __p1) \ 1815 (((void (*)(GLContext *, void (*)(int x, int y)))*(void**)((long)(TINYGL_BASE_NAME) - 766))(__p0, __p1)) 1816 1817 #define GLUTMouseFunc(__p0, __p1) \ 1818 (((void (*)(GLContext *, void (*)(int button, int state, int x, int y)))*(void**)((long)(TINYGL_BASE_NAME) - 760))(__p0, __p1)) 1819 1820 #define GLUTPassiveMotionFunc(__p0, __p1) \ 1821 (((void (*)(GLContext *, void (*)(int x, int y)))*(void**)((long)(TINYGL_BASE_NAME) - 832))(__p0, __p1)) 1822 1823 #define GLUTPositionWindow(__p0, __p1, __p2) \ 1824 (((void (*)(GLContext *, int , int ))*(void**)((long)(TINYGL_BASE_NAME) - 790))(__p0, __p1, __p2)) 1825 1826 #define GLUTPostRedisplay(__p0) \ 1827 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 724))(__p0)) 1828 1829 #define GLUTReshapeFunc(__p0, __p1) \ 1830 (((void (*)(GLContext *, void (*)(int width, int height)))*(void**)((long)(TINYGL_BASE_NAME) - 736))(__p0, __p1)) 1831 1832 #define GLUTReshapeWindow(__p0, __p1, __p2) \ 1833 (((void (*)(GLContext *, int , int ))*(void**)((long)(TINYGL_BASE_NAME) - 796))(__p0, __p1, __p2)) 1834 1835 #define GLUTSetWindow(__p0, __p1) \ 1836 (((void (*)(GLContext *, int ))*(void**)((long)(TINYGL_BASE_NAME) - 694))(__p0, __p1)) 1837 1838 #define GLUTShowWindow(__p0) \ 1839 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 778))(__p0)) 1840 1841 #define GLUTSpecialFunc(__p0, __p1) \ 1842 (((void (*)(GLContext *, void (*)(int key, int x, int y)))*(void**)((long)(TINYGL_BASE_NAME) - 814))(__p0, __p1)) 1843 1844 #define GLUTSpecialUpFunc(__p0, __p1) \ 1845 (((void (*)(GLContext *, void (*)(int key, int x, int y)))*(void**)((long)(TINYGL_BASE_NAME) - 904))(__p0, __p1)) 1846 1847 #define GLUTSwapBuffers(__p0) \ 1848 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 712))(__p0)) 1849 1850 #define GLUTTimerFunc(__p0, __p1, __p2, __p3) \ 1851 (((void (*)(GLContext *, int , void (*)(int value), int ))*(void**)((long)(TINYGL_BASE_NAME) - 820))(__p0, __p1, __p2, __p3)) 1852 1853 #define GLUTVisibilityFunc(__p0, __p1) \ 1854 (((void (*)(GLContext *, void (*)(int state)))*(void**)((long)(TINYGL_BASE_NAME) - 1114))(__p0, __p1)) 1855 1856 #define GLUniform1f(__p0, __p1, __p2) \ 1857 (((void (*)(GLContext *, GLint , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1588))(__p0, __p1, __p2)) 1858 1859 #define GLUniform1fv(__p0, __p1, __p2, __p3) \ 1860 (((void (*)(GLContext *, GLint , GLsizei , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1738))(__p0, __p1, __p2, __p3)) 1861 1862 #define GLUniform1i(__p0, __p1, __p2) \ 1863 (((void (*)(GLContext *, GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 1714))(__p0, __p1, __p2)) 1864 1865 #define GLUniform1iv(__p0, __p1, __p2, __p3) \ 1866 (((void (*)(GLContext *, GLint , GLsizei , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1720))(__p0, __p1, __p2, __p3)) 1867 1868 #define GLUniform1ui(__p0, __p1, __p2) \ 1869 (((void (*)(GLContext *, GLint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1726))(__p0, __p1, __p2)) 1870 1871 #define GLUniform1uiv(__p0, __p1, __p2, __p3) \ 1872 (((void (*)(GLContext *, GLint , GLsizei , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 1732))(__p0, __p1, __p2, __p3)) 1873 1874 #define GLUniform2f(__p0, __p1, __p2, __p3) \ 1875 (((void (*)(GLContext *, GLint , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1594))(__p0, __p1, __p2, __p3)) 1876 1877 #define GLUniform2fv(__p0, __p1, __p2, __p3) \ 1878 (((void (*)(GLContext *, GLint , GLsizei , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1768))(__p0, __p1, __p2, __p3)) 1879 1880 #define GLUniform2i(__p0, __p1, __p2, __p3) \ 1881 (((void (*)(GLContext *, GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 1744))(__p0, __p1, __p2, __p3)) 1882 1883 #define GLUniform2iv(__p0, __p1, __p2, __p3) \ 1884 (((void (*)(GLContext *, GLint , GLsizei , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1750))(__p0, __p1, __p2, __p3)) 1885 1886 #define GLUniform2ui(__p0, __p1, __p2, __p3) \ 1887 (((void (*)(GLContext *, GLint , GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1756))(__p0, __p1, __p2, __p3)) 1888 1889 #define GLUniform2uiv(__p0, __p1, __p2, __p3) \ 1890 (((void (*)(GLContext *, GLint , GLsizei , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 1762))(__p0, __p1, __p2, __p3)) 1891 1892 #define GLUniform3f(__p0, __p1, __p2, __p3, __p4) \ 1893 (((void (*)(GLContext *, GLint , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1600))(__p0, __p1, __p2, __p3, __p4)) 1894 1895 #define GLUniform3fv(__p0, __p1, __p2, __p3) \ 1896 (((void (*)(GLContext *, GLint , GLsizei , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1798))(__p0, __p1, __p2, __p3)) 1897 1898 #define GLUniform3i(__p0, __p1, __p2, __p3, __p4) \ 1899 (((void (*)(GLContext *, GLint , GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 1774))(__p0, __p1, __p2, __p3, __p4)) 1900 1901 #define GLUniform3iv(__p0, __p1, __p2, __p3) \ 1902 (((void (*)(GLContext *, GLint , GLsizei , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1780))(__p0, __p1, __p2, __p3)) 1903 1904 #define GLUniform3ui(__p0, __p1, __p2, __p3, __p4) \ 1905 (((void (*)(GLContext *, GLint , GLuint , GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1786))(__p0, __p1, __p2, __p3, __p4)) 1906 1907 #define GLUniform3uiv(__p0, __p1, __p2, __p3) \ 1908 (((void (*)(GLContext *, GLint , GLsizei , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 1792))(__p0, __p1, __p2, __p3)) 1909 1910 #define GLUniform4f(__p0, __p1, __p2, __p3, __p4, __p5) \ 1911 (((void (*)(GLContext *, GLint , GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1606))(__p0, __p1, __p2, __p3, __p4, __p5)) 1912 1913 #define GLUniform4fv(__p0, __p1, __p2, __p3) \ 1914 (((void (*)(GLContext *, GLint , GLsizei , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1612))(__p0, __p1, __p2, __p3)) 1915 1916 #define GLUniform4i(__p0, __p1, __p2, __p3, __p4, __p5) \ 1917 (((void (*)(GLContext *, GLint , GLint , GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 1804))(__p0, __p1, __p2, __p3, __p4, __p5)) 1918 1919 #define GLUniform4iv(__p0, __p1, __p2, __p3) \ 1920 (((void (*)(GLContext *, GLint , GLsizei , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 1810))(__p0, __p1, __p2, __p3)) 1921 1922 #define GLUniform4ui(__p0, __p1, __p2, __p3, __p4, __p5) \ 1923 (((void (*)(GLContext *, GLint , GLuint , GLuint , GLuint , GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1816))(__p0, __p1, __p2, __p3, __p4, __p5)) 1924 1925 #define GLUniform4uiv(__p0, __p1, __p2, __p3) \ 1926 (((void (*)(GLContext *, GLint , GLsizei , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 1822))(__p0, __p1, __p2, __p3)) 1927 1928 #define GLUniformMatrix2fv(__p0, __p1, __p2, __p3, __p4) \ 1929 (((void (*)(GLContext *, GLint , GLsizei , GLboolean , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1828))(__p0, __p1, __p2, __p3, __p4)) 1930 1931 #define GLUniformMatrix2x3fv(__p0, __p1, __p2, __p3, __p4) \ 1932 (((void (*)(GLContext *, GLint , GLsizei , GLboolean , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1834))(__p0, __p1, __p2, __p3, __p4)) 1933 1934 #define GLUniformMatrix2x4fv(__p0, __p1, __p2, __p3, __p4) \ 1935 (((void (*)(GLContext *, GLint , GLsizei , GLboolean , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1840))(__p0, __p1, __p2, __p3, __p4)) 1936 1937 #define GLUniformMatrix3fv(__p0, __p1, __p2, __p3, __p4) \ 1938 (((void (*)(GLContext *, GLint , GLsizei , GLboolean , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1846))(__p0, __p1, __p2, __p3, __p4)) 1939 1940 #define GLUniformMatrix3x2fv(__p0, __p1, __p2, __p3, __p4) \ 1941 (((void (*)(GLContext *, GLint , GLsizei , GLboolean , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1852))(__p0, __p1, __p2, __p3, __p4)) 1942 1943 #define GLUniformMatrix3x4fv(__p0, __p1, __p2, __p3, __p4) \ 1944 (((void (*)(GLContext *, GLint , GLsizei , GLboolean , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1858))(__p0, __p1, __p2, __p3, __p4)) 1945 1946 #define GLUniformMatrix4fv(__p0, __p1, __p2, __p3, __p4) \ 1947 (((void (*)(GLContext *, GLint , GLsizei , GLboolean , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1618))(__p0, __p1, __p2, __p3, __p4)) 1948 1949 #define GLUniformMatrix4x2fv(__p0, __p1, __p2, __p3, __p4) \ 1950 (((void (*)(GLContext *, GLint , GLsizei , GLboolean , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1864))(__p0, __p1, __p2, __p3, __p4)) 1951 1952 #define GLUniformMatrix4x3fv(__p0, __p1, __p2, __p3, __p4) \ 1953 (((void (*)(GLContext *, GLint , GLsizei , GLboolean , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 1870))(__p0, __p1, __p2, __p3, __p4)) 1954 1955 #define GLUnlockArraysEXT(__p0) \ 1956 (((void (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 556))(__p0)) 1957 1958 #define GLUnmapBuffer(__p0, __p1) \ 1959 (((GLboolean (*)(GLContext *, GLenum ))*(void**)((long)(TINYGL_BASE_NAME) - 3868))(__p0, __p1)) 1960 1961 #define GLUseProgram(__p0, __p1) \ 1962 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1654))(__p0, __p1)) 1963 1964 #define GLValidateProgram(__p0, __p1) \ 1965 (((void (*)(GLContext *, GLuint ))*(void**)((long)(TINYGL_BASE_NAME) - 1462))(__p0, __p1)) 1966 1967 #define GLVertex2d(__p0, __p1, __p2) \ 1968 (((void (*)(GLContext *, GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3874))(__p0, __p1, __p2)) 1969 1970 #define GLVertex2dv(__p0, __p1) \ 1971 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 3880))(__p0, __p1)) 1972 1973 #define GLVertex2f(__p0, __p1, __p2) \ 1974 (((void (*)(GLContext *, GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 3886))(__p0, __p1, __p2)) 1975 1976 #define GLVertex2fv(__p0, __p1) \ 1977 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 3892))(__p0, __p1)) 1978 1979 #define GLVertex2i(__p0, __p1, __p2) \ 1980 (((void (*)(GLContext *, GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3898))(__p0, __p1, __p2)) 1981 1982 #define GLVertex2iv(__p0, __p1) \ 1983 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3904))(__p0, __p1)) 1984 1985 #define GLVertex2s(__p0, __p1, __p2) \ 1986 (((void (*)(GLContext *, GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3910))(__p0, __p1, __p2)) 1987 1988 #define GLVertex2sv(__p0, __p1) \ 1989 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3916))(__p0, __p1)) 1990 1991 #define GLVertex3d(__p0, __p1, __p2, __p3) \ 1992 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3922))(__p0, __p1, __p2, __p3)) 1993 1994 #define GLVertex3dv(__p0, __p1) \ 1995 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1144))(__p0, __p1)) 1996 1997 #define GLVertex3f(__p0, __p1, __p2, __p3) \ 1998 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 76))(__p0, __p1, __p2, __p3)) 1999 2000 #define GLVertex3fv(__p0, __p1) \ 2001 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 88))(__p0, __p1)) 2002 2003 #define GLVertex3i(__p0, __p1, __p2, __p3) \ 2004 (((void (*)(GLContext *, GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3928))(__p0, __p1, __p2, __p3)) 2005 2006 #define GLVertex3iv(__p0, __p1) \ 2007 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3934))(__p0, __p1)) 2008 2009 #define GLVertex3s(__p0, __p1, __p2, __p3) \ 2010 (((void (*)(GLContext *, GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3940))(__p0, __p1, __p2, __p3)) 2011 2012 #define GLVertex3sv(__p0, __p1) \ 2013 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3946))(__p0, __p1)) 2014 2015 #define GLVertex4d(__p0, __p1, __p2, __p3, __p4) \ 2016 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3952))(__p0, __p1, __p2, __p3, __p4)) 2017 2018 #define GLVertex4dv(__p0, __p1) \ 2019 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 1150))(__p0, __p1)) 2020 2021 #define GLVertex4f(__p0, __p1, __p2, __p3, __p4) \ 2022 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 82))(__p0, __p1, __p2, __p3, __p4)) 2023 2024 #define GLVertex4fv(__p0, __p1) \ 2025 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 94))(__p0, __p1)) 2026 2027 #define GLVertex4i(__p0, __p1, __p2, __p3, __p4) \ 2028 (((void (*)(GLContext *, GLint , GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 3958))(__p0, __p1, __p2, __p3, __p4)) 2029 2030 #define GLVertex4iv(__p0, __p1) \ 2031 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 3964))(__p0, __p1)) 2032 2033 #define GLVertex4s(__p0, __p1, __p2, __p3, __p4) \ 2034 (((void (*)(GLContext *, GLshort , GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 3970))(__p0, __p1, __p2, __p3, __p4)) 2035 2036 #define GLVertex4sv(__p0, __p1) \ 2037 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 3976))(__p0, __p1)) 2038 2039 #define GLVertexAttrib1d(__p0, __p1, __p2) \ 2040 (((void (*)(GLContext *, GLuint , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 3982))(__p0, __p1, __p2)) 2041 2042 #define GLVertexAttrib1dv(__p0, __p1, __p2) \ 2043 (((void (*)(GLContext *, GLuint , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 3988))(__p0, __p1, __p2)) 2044 2045 #define GLVertexAttrib1f(__p0, __p1, __p2) \ 2046 (((void (*)(GLContext *, GLuint , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 3994))(__p0, __p1, __p2)) 2047 2048 #define GLVertexAttrib1fv(__p0, __p1, __p2) \ 2049 (((void (*)(GLContext *, GLuint , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 4000))(__p0, __p1, __p2)) 2050 2051 #define GLVertexAttrib1s(__p0, __p1, __p2) \ 2052 (((void (*)(GLContext *, GLuint , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 4006))(__p0, __p1, __p2)) 2053 2054 #define GLVertexAttrib1sv(__p0, __p1, __p2) \ 2055 (((void (*)(GLContext *, GLuint , const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 4012))(__p0, __p1, __p2)) 2056 2057 #define GLVertexAttrib2d(__p0, __p1, __p2, __p3) \ 2058 (((void (*)(GLContext *, GLuint , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 4018))(__p0, __p1, __p2, __p3)) 2059 2060 #define GLVertexAttrib2dv(__p0, __p1, __p2) \ 2061 (((void (*)(GLContext *, GLuint , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 4024))(__p0, __p1, __p2)) 2062 2063 #define GLVertexAttrib2f(__p0, __p1, __p2, __p3) \ 2064 (((void (*)(GLContext *, GLuint , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 4030))(__p0, __p1, __p2, __p3)) 2065 2066 #define GLVertexAttrib2fv(__p0, __p1, __p2) \ 2067 (((void (*)(GLContext *, GLuint , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 4036))(__p0, __p1, __p2)) 2068 2069 #define GLVertexAttrib2s(__p0, __p1, __p2, __p3) \ 2070 (((void (*)(GLContext *, GLuint , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 4042))(__p0, __p1, __p2, __p3)) 2071 2072 #define GLVertexAttrib2sv(__p0, __p1, __p2) \ 2073 (((void (*)(GLContext *, GLuint , const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 4048))(__p0, __p1, __p2)) 2074 2075 #define GLVertexAttrib3d(__p0, __p1, __p2, __p3, __p4) \ 2076 (((void (*)(GLContext *, GLuint , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 4054))(__p0, __p1, __p2, __p3, __p4)) 2077 2078 #define GLVertexAttrib3dv(__p0, __p1, __p2) \ 2079 (((void (*)(GLContext *, GLuint , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 4060))(__p0, __p1, __p2)) 2080 2081 #define GLVertexAttrib3f(__p0, __p1, __p2, __p3, __p4) \ 2082 (((void (*)(GLContext *, GLuint , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 4066))(__p0, __p1, __p2, __p3, __p4)) 2083 2084 #define GLVertexAttrib3fv(__p0, __p1, __p2) \ 2085 (((void (*)(GLContext *, GLuint , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 4072))(__p0, __p1, __p2)) 2086 2087 #define GLVertexAttrib3s(__p0, __p1, __p2, __p3, __p4) \ 2088 (((void (*)(GLContext *, GLuint , GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 4078))(__p0, __p1, __p2, __p3, __p4)) 2089 2090 #define GLVertexAttrib3sv(__p0, __p1, __p2) \ 2091 (((void (*)(GLContext *, GLuint , const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 4084))(__p0, __p1, __p2)) 2092 2093 #define GLVertexAttrib4Nbv(__p0, __p1, __p2) \ 2094 (((void (*)(GLContext *, GLuint , const GLbyte *))*(void**)((long)(TINYGL_BASE_NAME) - 4090))(__p0, __p1, __p2)) 2095 2096 #define GLVertexAttrib4Niv(__p0, __p1, __p2) \ 2097 (((void (*)(GLContext *, GLuint , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 4096))(__p0, __p1, __p2)) 2098 2099 #define GLVertexAttrib4Nsv(__p0, __p1, __p2) \ 2100 (((void (*)(GLContext *, GLuint , const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 4102))(__p0, __p1, __p2)) 2101 2102 #define GLVertexAttrib4Nub(__p0, __p1, __p2, __p3, __p4, __p5) \ 2103 (((void (*)(GLContext *, GLuint , GLubyte , GLubyte , GLubyte , GLubyte ))*(void**)((long)(TINYGL_BASE_NAME) - 4108))(__p0, __p1, __p2, __p3, __p4, __p5)) 2104 2105 #define GLVertexAttrib4Nubv(__p0, __p1, __p2) \ 2106 (((void (*)(GLContext *, GLuint , const GLubyte *))*(void**)((long)(TINYGL_BASE_NAME) - 4114))(__p0, __p1, __p2)) 2107 2108 #define GLVertexAttrib4Nuiv(__p0, __p1, __p2) \ 2109 (((void (*)(GLContext *, GLuint , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 4120))(__p0, __p1, __p2)) 2110 2111 #define GLVertexAttrib4Nusv(__p0, __p1, __p2) \ 2112 (((void (*)(GLContext *, GLuint , const GLushort *))*(void**)((long)(TINYGL_BASE_NAME) - 4126))(__p0, __p1, __p2)) 2113 2114 #define GLVertexAttrib4bv(__p0, __p1, __p2) \ 2115 (((void (*)(GLContext *, GLuint , const GLbyte *))*(void**)((long)(TINYGL_BASE_NAME) - 4132))(__p0, __p1, __p2)) 2116 2117 #define GLVertexAttrib4d(__p0, __p1, __p2, __p3, __p4, __p5) \ 2118 (((void (*)(GLContext *, GLuint , GLdouble , GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 4138))(__p0, __p1, __p2, __p3, __p4, __p5)) 2119 2120 #define GLVertexAttrib4dv(__p0, __p1, __p2) \ 2121 (((void (*)(GLContext *, GLuint , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 4144))(__p0, __p1, __p2)) 2122 2123 #define GLVertexAttrib4f(__p0, __p1, __p2, __p3, __p4, __p5) \ 2124 (((void (*)(GLContext *, GLuint , GLfloat , GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 4150))(__p0, __p1, __p2, __p3, __p4, __p5)) 2125 2126 #define GLVertexAttrib4fv(__p0, __p1, __p2) \ 2127 (((void (*)(GLContext *, GLuint , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 4156))(__p0, __p1, __p2)) 2128 2129 #define GLVertexAttrib4iv(__p0, __p1, __p2) \ 2130 (((void (*)(GLContext *, GLuint , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 4162))(__p0, __p1, __p2)) 2131 2132 #define GLVertexAttrib4s(__p0, __p1, __p2, __p3, __p4, __p5) \ 2133 (((void (*)(GLContext *, GLuint , GLshort , GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 4168))(__p0, __p1, __p2, __p3, __p4, __p5)) 2134 2135 #define GLVertexAttrib4sv(__p0, __p1, __p2) \ 2136 (((void (*)(GLContext *, GLuint , const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 4174))(__p0, __p1, __p2)) 2137 2138 #define GLVertexAttrib4ubv(__p0, __p1, __p2) \ 2139 (((void (*)(GLContext *, GLuint , const GLubyte *))*(void**)((long)(TINYGL_BASE_NAME) - 4180))(__p0, __p1, __p2)) 2140 2141 #define GLVertexAttrib4uiv(__p0, __p1, __p2) \ 2142 (((void (*)(GLContext *, GLuint , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 4186))(__p0, __p1, __p2)) 2143 2144 #define GLVertexAttrib4usv(__p0, __p1, __p2) \ 2145 (((void (*)(GLContext *, GLuint , const GLushort *))*(void**)((long)(TINYGL_BASE_NAME) - 4192))(__p0, __p1, __p2)) 2146 2147 #define GLVertexAttribPointer(__p0, __p1, __p2, __p3, __p4, __p5, __p6) \ 2148 (((void (*)(GLContext *, GLuint , GLint , GLenum , GLboolean , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 1636))(__p0, __p1, __p2, __p3, __p4, __p5, __p6)) 2149 2150 #define GLVertexBlendARB(__p0, __p1) \ 2151 (((void (*)(GLContext *, GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 4198))(__p0, __p1)) 2152 2153 #define GLVertexPointer(__p0, __p1, __p2, __p3, __p4) \ 2154 (((void (*)(GLContext *, GLint , GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 526))(__p0, __p1, __p2, __p3, __p4)) 2155 2156 #define GLViewport(__p0, __p1, __p2, __p3, __p4) \ 2157 (((void (*)(GLContext *, GLint , GLint , GLsizei , GLsizei ))*(void**)((long)(TINYGL_BASE_NAME) - 1912))(__p0, __p1, __p2, __p3, __p4)) 2158 2159 2160 #define GLWeightPointerARB(__p0, __p1, __p2, __p3, __p4) \ 2161 (((void (*)(GLContext *, GLint , GLenum , GLsizei , const void *))*(void**)((long)(TINYGL_BASE_NAME) - 4204))(__p0, __p1, __p2, __p3, __p4)) 2162 2163 #define GLWeightbvARB(__p0, __p1, __p2) \ 2164 (((void (*)(GLContext *, GLint , const GLbyte *))*(void**)((long)(TINYGL_BASE_NAME) - 4210))(__p0, __p1, __p2)) 2165 2166 #define GLWeightdvARB(__p0, __p1, __p2) \ 2167 (((void (*)(GLContext *, GLint , const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 4216))(__p0, __p1, __p2)) 2168 2169 #define GLWeightfvARB(__p0, __p1, __p2) \ 2170 (((void (*)(GLContext *, GLint , const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 4222))(__p0, __p1, __p2)) 2171 2172 #define GLWeightivARB(__p0, __p1, __p2) \ 2173 (((void (*)(GLContext *, GLint , const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 4228))(__p0, __p1, __p2)) 2174 2175 #define GLWeightsvARB(__p0, __p1, __p2) \ 2176 (((void (*)(GLContext *, GLint , const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 4234))(__p0, __p1, __p2)) 2177 2178 #define GLWeightubvARB(__p0, __p1, __p2) \ 2179 (((void (*)(GLContext *, GLint , const GLubyte *))*(void**)((long)(TINYGL_BASE_NAME) - 4240))(__p0, __p1, __p2)) 2180 2181 #define GLWeightuivARB(__p0, __p1, __p2) \ 2182 (((void (*)(GLContext *, GLint , const GLuint *))*(void**)((long)(TINYGL_BASE_NAME) - 4246))(__p0, __p1, __p2)) 2183 2184 #define GLWeightusvARB(__p0, __p1, __p2) \ 2185 (((void (*)(GLContext *, GLint , const GLushort *))*(void**)((long)(TINYGL_BASE_NAME) - 4252))(__p0, __p1, __p2)) 2186 2187 #define GLWindowPos2d(__p0, __p1, __p2) \ 2188 (((void (*)(GLContext *, GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 4258))(__p0, __p1, __p2)) 2189 2190 #define GLWindowPos2dv(__p0, __p1) \ 2191 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 4264))(__p0, __p1)) 2192 2193 #define GLWindowPos2f(__p0, __p1, __p2) \ 2194 (((void (*)(GLContext *, GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 1096))(__p0, __p1, __p2)) 2195 2196 #define GLWindowPos2fv(__p0, __p1) \ 2197 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 4270))(__p0, __p1)) 2198 2199 #define GLWindowPos2i(__p0, __p1, __p2) \ 2200 (((void (*)(GLContext *, GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 4276))(__p0, __p1, __p2)) 2201 2202 #define GLWindowPos2iv(__p0, __p1) \ 2203 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 4282))(__p0, __p1)) 2204 2205 #define GLWindowPos2s(__p0, __p1, __p2) \ 2206 (((void (*)(GLContext *, GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 4288))(__p0, __p1, __p2)) 2207 2208 #define GLWindowPos2sv(__p0, __p1) \ 2209 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 4294))(__p0, __p1)) 2210 2211 #define GLWindowPos3d(__p0, __p1, __p2, __p3) \ 2212 (((void (*)(GLContext *, GLdouble , GLdouble , GLdouble ))*(void**)((long)(TINYGL_BASE_NAME) - 4300))(__p0, __p1, __p2, __p3)) 2213 2214 #define GLWindowPos3dv(__p0, __p1) \ 2215 (((void (*)(GLContext *, const GLdouble *))*(void**)((long)(TINYGL_BASE_NAME) - 4306))(__p0, __p1)) 2216 2217 #define GLWindowPos3f(__p0, __p1, __p2, __p3) \ 2218 (((void (*)(GLContext *, GLfloat , GLfloat , GLfloat ))*(void**)((long)(TINYGL_BASE_NAME) - 4312))(__p0, __p1, __p2, __p3)) 2219 2220 #define GLWindowPos3fv(__p0, __p1) \ 2221 (((void (*)(GLContext *, const GLfloat *))*(void**)((long)(TINYGL_BASE_NAME) - 4318))(__p0, __p1)) 2222 2223 #define GLWindowPos3i(__p0, __p1, __p2, __p3) \ 2224 (((void (*)(GLContext *, GLint , GLint , GLint ))*(void**)((long)(TINYGL_BASE_NAME) - 4324))(__p0, __p1, __p2, __p3)) 2225 2226 #define GLWindowPos3iv(__p0, __p1) \ 2227 (((void (*)(GLContext *, const GLint *))*(void**)((long)(TINYGL_BASE_NAME) - 4330))(__p0, __p1)) 2228 2229 #define GLWindowPos3s(__p0, __p1, __p2, __p3) \ 2230 (((void (*)(GLContext *, GLshort , GLshort , GLshort ))*(void**)((long)(TINYGL_BASE_NAME) - 4336))(__p0, __p1, __p2, __p3)) 2231 2232 #define GLWindowPos3sv(__p0, __p1) \ 2233 (((void (*)(GLContext *, const GLshort *))*(void**)((long)(TINYGL_BASE_NAME) - 4342))(__p0, __p1)) 2234 2235 #define TGLEnableNewExtensions(__p0, __p1) \ 2236 (((void (*)(GLContext *, unsigned int ))*(void**)((long)(TINYGL_BASE_NAME) - 4432))(__p0, __p1)) 2237 2238 #define TGLGetContextVersion(__p0) \ 2239 (((unsigned int (*)(GLContext *))*(void**)((long)(TINYGL_BASE_NAME) - 4504))(__p0)) 2240 2241 #define TGLGetContexts() \ 2242 (((void *(*)(void))*(void**)((long)(TINYGL_BASE_NAME) - 634))()) 2243 2244 #define TGLGetProcAddress(__p0, __p1) \ 2245 (((void *(*)(GLContext **, const char *))*(void**)((long)(TINYGL_BASE_NAME) - 4438))(__p0, __p1)) 2246 2247 #define TGLSetContextVersion(__p0, __p1) \ 2248 (((void (*)(GLContext *, unsigned int ))*(void**)((long)(TINYGL_BASE_NAME) - 4498))(__p0, __p1)) 2249 2250 #endif /* !_PPCINLINE_TINYGL_H */