1 /* Automatically generated header! Do not edit! */
    2 
    3 #ifndef _PPCINLINE_LUA_H
    4 #define _PPCINLINE_LUA_H
    5 
    6 #ifndef __PPCINLINE_MACROS_H
    7 #include <ppcinline/macros.h>
    8 #endif /* !__PPCINLINE_MACROS_H */
    9 
   10 #ifndef LUA_BASE_NAME
   11 #define LUA_BASE_NAME LuaBase
   12 #endif /* !LUA_BASE_NAME */
   13 
   14 #define LuaNewUserData(__p0, __p1) \
   15 	(((APTR (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 304))((void*)(LUA_BASE_NAME), __p0, __p1))
   16 
   17 #define LuaIsString(__p0, __p1) \
   18 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 106))((void*)(LUA_BASE_NAME), __p0, __p1))
   19 
   20 #define LuaToInteger(__p0, __p1) \
   21 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 160))((void*)(LUA_BASE_NAME), __p0, __p1))
   22 
   23 #define LuaPushString(__p0, __p1) \
   24 	(((void (*)(void *, LuaState *, const char *))*(void**)((long)(LUA_BASE_NAME) - 232))((void*)(LUA_BASE_NAME), __p0, __p1))
   25 
   26 #if !defined(__STRICT_ANSI__)
   27 #define LuaPushFString(__p0, ...) \
   28 	(((const char *(*)(void *, LuaState *, const char *, ...))*(void**)((long)(LUA_BASE_NAME) - 244))((void*)(LUA_BASE_NAME), __p0, __VA_ARGS__))
   29 #endif
   30 
   31 #define LuaArgError(__p0, __p1, __p2) \
   32 	(((LONG (*)(void *, LuaState *, LONG , const char *))*(void**)((long)(LUA_BASE_NAME) - 568))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
   33 
   34 #define LuaGetField(__p0, __p1, __p2) \
   35 	(((void (*)(void *, LuaState *, LONG , const char *))*(void**)((long)(LUA_BASE_NAME) - 280))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
   36 
   37 #define LuaGetInfo(__p0, __p1, __p2) \
   38 	(((LONG (*)(void *, LuaState *, const char *, struct LuaDebug *))*(void**)((long)(LUA_BASE_NAME) - 448))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
   39 
   40 #define LuaSetUpValue(__p0, __p1, __p2) \
   41 	(((const char *(*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 472))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
   42 
   43 #define LuaTypeName(__p0, __p1) \
   44 	(((const char *(*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 130))((void*)(LUA_BASE_NAME), __p0, __p1))
   45 
   46 #define LuaStatus(__p0) \
   47 	(((LONG (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 400))((void*)(LUA_BASE_NAME), __p0))
   48 
   49 #define LuaCPCall(__p0, __p1, __p2) \
   50 	(((LONG (*)(void *, LuaState *, LuaCFunction , APTR ))*(void**)((long)(LUA_BASE_NAME) - 370))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
   51 
   52 #define LuaCall(__p0, __p1, __p2) \
   53 	(((void (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 358))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
   54 
   55 #define LuaCheckStack(__p0, __p1) \
   56 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 88))((void*)(LUA_BASE_NAME), __p0, __p1))
   57 
   58 #define LuaCallMeta(__p0, __p1, __p2) \
   59 	(((BOOL (*)(void *, LuaState *, LONG , const char *))*(void**)((long)(LUA_BASE_NAME) - 544))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
   60 
   61 #define LuaRemove(__p0, __p1) \
   62 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 70))((void*)(LUA_BASE_NAME), __p0, __p1))
   63 
   64 #define LuaCheckNumber(__p0, __p1) \
   65 	(((double (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 508))((void*)(LUA_BASE_NAME), __p0, __p1))
   66 
   67 #define LuaPushBoolean(__p0, __p1) \
   68 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 256))((void*)(LUA_BASE_NAME), __p0, __p1))
   69 
   70 #define LuaToBoolean(__p0, __p1) \
   71 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 166))((void*)(LUA_BASE_NAME), __p0, __p1))
   72 
   73 #define LuaResume(__p0, __p1) \
   74 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 394))((void*)(LUA_BASE_NAME), __p0, __p1))
   75 
   76 #define LuaSetLocal(__p0, __p1, __p2) \
   77 	(((const char *(*)(void *, LuaState *, const struct LuaDebug *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 460))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
   78 
   79 #define LuaPushThread(__p0) \
   80 	(((LONG (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 268))((void*)(LUA_BASE_NAME), __p0))
   81 
   82 #define LuaSetTable(__p0, __p1) \
   83 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 322))((void*)(LUA_BASE_NAME), __p0, __p1))
   84 
   85 #define LuaEqual(__p0, __p1, __p2) \
   86 	(((LONG (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 136))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
   87 
   88 #define LuaPushNil(__p0) \
   89 	(((void (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 208))((void*)(LUA_BASE_NAME), __p0))
   90 
   91 #define LuaGetMetaField(__p0, __p1, __p2) \
   92 	(((BOOL (*)(void *, LuaState *, LONG , const char *))*(void**)((long)(LUA_BASE_NAME) - 574))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
   93 
   94 #define LuaSetField(__p0, __p1, __p2) \
   95 	(((void (*)(void *, LuaState *, LONG , const char *))*(void**)((long)(LUA_BASE_NAME) - 328))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
   96 
   97 #define LuaGetHookCount(__p0) \
   98 	(((LONG (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 496))((void*)(LUA_BASE_NAME), __p0))
   99 
  100 #define LuaGetUpValue(__p0, __p1, __p2) \
  101 	(((const char *(*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 466))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  102 
  103 #define LuaRegisterModule(__p0, __p1, __p2) \
  104 	(((void (*)(void *, LuaState *, const char *, const LuaLibReg *))*(void**)((long)(LUA_BASE_NAME) - 502))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  105 
  106 #define LuaPushValue(__p0, __p1) \
  107 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 64))((void*)(LUA_BASE_NAME), __p0, __p1))
  108 
  109 #define LuaCheckInteger(__p0, __p1) \
  110 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 520))((void*)(LUA_BASE_NAME), __p0, __p1))
  111 
  112 #define LuaInsert(__p0, __p1) \
  113 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 76))((void*)(LUA_BASE_NAME), __p0, __p1))
  114 
  115 #define LuaAtPanic(__p0, __p1) \
  116 	(((LuaCFunction (*)(void *, LuaState *, LuaCFunction ))*(void**)((long)(LUA_BASE_NAME) - 46))((void*)(LUA_BASE_NAME), __p0, __p1))
  117 
  118 #define LuaRawGetI(__p0, __p1, __p2) \
  119 	(((void (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 292))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  120 
  121 #define LuaCheckLString(__p0, __p1, __p2) \
  122 	(((const char *(*)(void *, LuaState *, LONG , LONG *))*(void**)((long)(LUA_BASE_NAME) - 514))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  123 
  124 #define LuaToPointer(__p0, __p1) \
  125 	(((CONST_APTR (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 202))((void*)(LUA_BASE_NAME), __p0, __p1))
  126 
  127 #define LuaRawSetI(__p0, __p1, __p2) \
  128 	(((void (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 340))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  129 
  130 #define LuaLessThan(__p0, __p1, __p2) \
  131 	(((LONG (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 148))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  132 
  133 #define LuaGetTable(__p0, __p1) \
  134 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 274))((void*)(LUA_BASE_NAME), __p0, __p1))
  135 
  136 #define LuaGetLocal(__p0, __p1, __p2) \
  137 	(((const char *(*)(void *, LuaState *, const struct LuaDebug *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 454))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  138 
  139 #define LuaNext(__p0, __p1) \
  140 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 418))((void*)(LUA_BASE_NAME), __p0, __p1))
  141 
  142 #define LuaReplace(__p0, __p1) \
  143 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 82))((void*)(LUA_BASE_NAME), __p0, __p1))
  144 
  145 #define LuaCheckUData(__p0, __p1, __p2) \
  146 	(((APTR (*)(void *, LuaState *, LONG , const char *))*(void**)((long)(LUA_BASE_NAME) - 586))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  147 
  148 #define LuaGetFEnv(__p0, __p1) \
  149 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 316))((void*)(LUA_BASE_NAME), __p0, __p1))
  150 
  151 #define LuaPushVFString(__p0, __p1, __p2) \
  152 	(((const char *(*)(void *, LuaState *, const char *, va_list ))*(void**)((long)(LUA_BASE_NAME) - 238))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  153 
  154 #define LuaGetTop(__p0) \
  155 	(((LONG (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 52))((void*)(LUA_BASE_NAME), __p0))
  156 
  157 #define LuaDump(__p0, __p1, __p2) \
  158 	(((LONG (*)(void *, LuaState *, LuaWriter , APTR ))*(void**)((long)(LUA_BASE_NAME) - 382))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  159 
  160 #define LuaType(__p0, __p1) \
  161 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 124))((void*)(LUA_BASE_NAME), __p0, __p1))
  162 
  163 #define LuaSetMetaTable(__p0, __p1) \
  164 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 346))((void*)(LUA_BASE_NAME), __p0, __p1))
  165 
  166 #define LuaClose(__p0) \
  167 	(((void (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 34))((void*)(LUA_BASE_NAME), __p0))
  168 
  169 #define LuaGetAllocF(__p0, __p1) \
  170 	(((LuaAlloc (*)(void *, LuaState *, APTR *))*(void**)((long)(LUA_BASE_NAME) - 430))((void*)(LUA_BASE_NAME), __p0, __p1))
  171 
  172 #define LuaToNumber(__p0, __p1) \
  173 	(((double (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 154))((void*)(LUA_BASE_NAME), __p0, __p1))
  174 
  175 #define LuaIsCFunction(__p0, __p1) \
  176 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 112))((void*)(LUA_BASE_NAME), __p0, __p1))
  177 
  178 #define LuaNewThread(__p0) \
  179 	(((LuaState *(*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 40))((void*)(LUA_BASE_NAME), __p0))
  180 
  181 #define LuaCheckAny(__p0, __p1) \
  182 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 538))((void*)(LUA_BASE_NAME), __p0, __p1))
  183 
  184 #define LuaToUserData(__p0, __p1) \
  185 	(((APTR (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 190))((void*)(LUA_BASE_NAME), __p0, __p1))
  186 
  187 #if !defined(__STRICT_ANSI__)
  188 #define LuaErrorF(__p0, ...) \
  189 	(((void (*)(void *, LuaState *, const char *, ...))*(void**)((long)(LUA_BASE_NAME) - 532))((void*)(LUA_BASE_NAME), __p0, __VA_ARGS__))
  190 #endif
  191 
  192 #define LuaToLString(__p0, __p1, __p2) \
  193 	(((const char *(*)(void *, LuaState *, LONG , LONG *))*(void**)((long)(LUA_BASE_NAME) - 172))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  194 
  195 #define LuaOpenLibs(__p0) \
  196 	(((void (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 604))((void*)(LUA_BASE_NAME), __p0))
  197 
  198 #define LuaSetLevel(__p0, __p1) \
  199 	(((void (*)(void *, LuaState *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 598))((void*)(LUA_BASE_NAME), __p0, __p1))
  200 
  201 #define LuaCheckOption(__p0, __p1, __p2, __p3) \
  202 	(((LONG (*)(void *, LuaState *, LONG , const char *, const char **))*(void**)((long)(LUA_BASE_NAME) - 580))((void*)(LUA_BASE_NAME), __p0, __p1, __p2, __p3))
  203 
  204 #define LuaPushNumber(__p0, __p1) \
  205 	(((void (*)(void *, LuaState *, double ))*(void**)((long)(LUA_BASE_NAME) - 214))((void*)(LUA_BASE_NAME), __p0, __p1))
  206 
  207 #define LuaPushInteger(__p0, __p1) \
  208 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 220))((void*)(LUA_BASE_NAME), __p0, __p1))
  209 
  210 #define LuaPushLString(__p0, __p1, __p2) \
  211 	(((void (*)(void *, LuaState *, const char *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 226))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  212 
  213 #define LuaCreateTable(__p0, __p1, __p2) \
  214 	(((void (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 298))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  215 
  216 #define LuaGetHook(__p0) \
  217 	(((LuaHook (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 484))((void*)(LUA_BASE_NAME), __p0))
  218 
  219 #define LuaCheckType(__p0, __p1, __p2) \
  220 	(((void (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 556))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  221 
  222 #define LuaPCall(__p0, __p1, __p2, __p3) \
  223 	(((LONG (*)(void *, LuaState *, LONG , LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 364))((void*)(LUA_BASE_NAME), __p0, __p1, __p2, __p3))
  224 
  225 #define LuaToCFunction(__p0, __p1) \
  226 	(((LuaCFunction (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 184))((void*)(LUA_BASE_NAME), __p0, __p1))
  227 
  228 #define LuaConcat(__p0, __p1) \
  229 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 424))((void*)(LUA_BASE_NAME), __p0, __p1))
  230 
  231 #define LuaRawGet(__p0, __p1) \
  232 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 286))((void*)(LUA_BASE_NAME), __p0, __p1))
  233 
  234 #define LuaLoad(__p0, __p1, __p2, __p3) \
  235 	(((LONG (*)(void *, LuaState *, LuaReader , APTR , const char *))*(void**)((long)(LUA_BASE_NAME) - 376))((void*)(LUA_BASE_NAME), __p0, __p1, __p2, __p3))
  236 
  237 #define LuaNewState(__p0, __p1) \
  238 	(((LuaState *(*)(void *, LuaAlloc , APTR ))*(void**)((long)(LUA_BASE_NAME) - 28))((void*)(LUA_BASE_NAME), __p0, __p1))
  239 
  240 #define LuaIsNumber(__p0, __p1) \
  241 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 100))((void*)(LUA_BASE_NAME), __p0, __p1))
  242 
  243 #define LuaSetFEnv(__p0, __p1) \
  244 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 352))((void*)(LUA_BASE_NAME), __p0, __p1))
  245 
  246 #define LuaSetAllocF(__p0, __p1, __p2) \
  247 	(((void (*)(void *, LuaState *, LuaAlloc , APTR ))*(void**)((long)(LUA_BASE_NAME) - 436))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  248 
  249 #define LuaGetMetaTable(__p0, __p1) \
  250 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 310))((void*)(LUA_BASE_NAME), __p0, __p1))
  251 
  252 #define LuaWhere(__p0, __p1) \
  253 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 550))((void*)(LUA_BASE_NAME), __p0, __p1))
  254 
  255 #define LuaSetTop(__p0, __p1) \
  256 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 58))((void*)(LUA_BASE_NAME), __p0, __p1))
  257 
  258 #define LuaXMove(__p0, __p1, __p2) \
  259 	(((void (*)(void *, LuaState *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 94))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  260 
  261 #define LuaPushCClosure(__p0, __p1, __p2) \
  262 	(((void (*)(void *, LuaState *, LuaCFunction , LONG ))*(void**)((long)(LUA_BASE_NAME) - 250))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  263 
  264 #define LuaRawSet(__p0, __p1) \
  265 	(((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 334))((void*)(LUA_BASE_NAME), __p0, __p1))
  266 
  267 #define LuaOptLString(__p0, __p1, __p2, __p3) \
  268 	(((const char *(*)(void *, LuaState *, LONG , const char *, LONG *))*(void**)((long)(LUA_BASE_NAME) - 562))((void*)(LUA_BASE_NAME), __p0, __p1, __p2, __p3))
  269 
  270 #define LuaGetHookMask(__p0) \
  271 	(((LONG (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 490))((void*)(LUA_BASE_NAME), __p0))
  272 
  273 #define LuaYield(__p0, __p1) \
  274 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 388))((void*)(LUA_BASE_NAME), __p0, __p1))
  275 
  276 #define LuaNewMetaTable(__p0, __p1) \
  277 	(((BOOL (*)(void *, LuaState *, const char *))*(void**)((long)(LUA_BASE_NAME) - 592))((void*)(LUA_BASE_NAME), __p0, __p1))
  278 
  279 #define LuaPushLightUserData(__p0, __p1) \
  280 	(((void (*)(void *, LuaState *, APTR ))*(void**)((long)(LUA_BASE_NAME) - 262))((void*)(LUA_BASE_NAME), __p0, __p1))
  281 
  282 #define LuaOptInteger(__p0, __p1, __p2) \
  283 	(((LONG (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 526))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  284 
  285 #define LuaSetHook(__p0, __p1, __p2, __p3) \
  286 	(((LONG (*)(void *, LuaState *, LuaHook , LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 478))((void*)(LUA_BASE_NAME), __p0, __p1, __p2, __p3))
  287 
  288 #define LuaGC(__p0, __p1, __p2) \
  289 	(((LONG (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 406))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  290 
  291 #define LuaError(__p0) \
  292 	(((LONG (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 412))((void*)(LUA_BASE_NAME), __p0))
  293 
  294 #define LuaIsUserData(__p0, __p1) \
  295 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 118))((void*)(LUA_BASE_NAME), __p0, __p1))
  296 
  297 #define LuaObjLen(__p0, __p1) \
  298 	(((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 178))((void*)(LUA_BASE_NAME), __p0, __p1))
  299 
  300 #define LuaGetStack(__p0, __p1, __p2) \
  301 	(((LONG (*)(void *, LuaState *, LONG , struct LuaDebug *))*(void**)((long)(LUA_BASE_NAME) - 442))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  302 
  303 #define LuaRawEqual(__p0, __p1, __p2) \
  304 	(((LONG (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 142))((void*)(LUA_BASE_NAME), __p0, __p1, __p2))
  305 
  306 #define LuaToThread(__p0, __p1) \
  307 	(((LuaState *(*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 196))((void*)(LUA_BASE_NAME), __p0, __p1))
  308 
  309 #endif /* !_PPCINLINE_LUA_H */