1 /* Automatically generated header! Do not edit! */ 2 3 #ifndef _PPCINLINE_LUA_H 4 #define _PPCINLINE_LUA_H 5 6 #ifndef __PPCINLINE_MACROS_H 7 #include <ppcinline/macros.h> 8 #endif /* !__PPCINLINE_MACROS_H */ 9 10 #ifndef LUA_BASE_NAME 11 #define LUA_BASE_NAME LuaBase 12 #endif /* !LUA_BASE_NAME */ 13 14 #define LuaNewUserData(__p0, __p1) \ 15 (((APTR (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 304))((void*)(LUA_BASE_NAME), __p0, __p1)) 16 17 #define LuaIsString(__p0, __p1) \ 18 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 106))((void*)(LUA_BASE_NAME), __p0, __p1)) 19 20 #define LuaToInteger(__p0, __p1) \ 21 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 160))((void*)(LUA_BASE_NAME), __p0, __p1)) 22 23 #define LuaPushString(__p0, __p1) \ 24 (((void (*)(void *, LuaState *, const char *))*(void**)((long)(LUA_BASE_NAME) - 232))((void*)(LUA_BASE_NAME), __p0, __p1)) 25 26 #if !defined(__STRICT_ANSI__) 27 #define LuaPushFString(__p0, ...) \ 28 (((const char *(*)(void *, LuaState *, const char *, ...))*(void**)((long)(LUA_BASE_NAME) - 244))((void*)(LUA_BASE_NAME), __p0, __VA_ARGS__)) 29 #endif 30 31 #define LuaArgError(__p0, __p1, __p2) \ 32 (((LONG (*)(void *, LuaState *, LONG , const char *))*(void**)((long)(LUA_BASE_NAME) - 568))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 33 34 #define LuaGetField(__p0, __p1, __p2) \ 35 (((void (*)(void *, LuaState *, LONG , const char *))*(void**)((long)(LUA_BASE_NAME) - 280))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 36 37 #define LuaGetInfo(__p0, __p1, __p2) \ 38 (((LONG (*)(void *, LuaState *, const char *, struct LuaDebug *))*(void**)((long)(LUA_BASE_NAME) - 448))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 39 40 #define LuaSetUpValue(__p0, __p1, __p2) \ 41 (((const char *(*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 472))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 42 43 #define LuaTypeName(__p0, __p1) \ 44 (((const char *(*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 130))((void*)(LUA_BASE_NAME), __p0, __p1)) 45 46 #define LuaStatus(__p0) \ 47 (((LONG (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 400))((void*)(LUA_BASE_NAME), __p0)) 48 49 #define LuaCPCall(__p0, __p1, __p2) \ 50 (((LONG (*)(void *, LuaState *, LuaCFunction , APTR ))*(void**)((long)(LUA_BASE_NAME) - 370))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 51 52 #define LuaCall(__p0, __p1, __p2) \ 53 (((void (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 358))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 54 55 #define LuaCheckStack(__p0, __p1) \ 56 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 88))((void*)(LUA_BASE_NAME), __p0, __p1)) 57 58 #define LuaCallMeta(__p0, __p1, __p2) \ 59 (((BOOL (*)(void *, LuaState *, LONG , const char *))*(void**)((long)(LUA_BASE_NAME) - 544))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 60 61 #define LuaRemove(__p0, __p1) \ 62 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 70))((void*)(LUA_BASE_NAME), __p0, __p1)) 63 64 #define LuaCheckNumber(__p0, __p1) \ 65 (((double (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 508))((void*)(LUA_BASE_NAME), __p0, __p1)) 66 67 #define LuaPushBoolean(__p0, __p1) \ 68 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 256))((void*)(LUA_BASE_NAME), __p0, __p1)) 69 70 #define LuaToBoolean(__p0, __p1) \ 71 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 166))((void*)(LUA_BASE_NAME), __p0, __p1)) 72 73 #define LuaResume(__p0, __p1) \ 74 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 394))((void*)(LUA_BASE_NAME), __p0, __p1)) 75 76 #define LuaSetLocal(__p0, __p1, __p2) \ 77 (((const char *(*)(void *, LuaState *, const struct LuaDebug *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 460))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 78 79 #define LuaPushThread(__p0) \ 80 (((LONG (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 268))((void*)(LUA_BASE_NAME), __p0)) 81 82 #define LuaSetTable(__p0, __p1) \ 83 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 322))((void*)(LUA_BASE_NAME), __p0, __p1)) 84 85 #define LuaEqual(__p0, __p1, __p2) \ 86 (((LONG (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 136))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 87 88 #define LuaPushNil(__p0) \ 89 (((void (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 208))((void*)(LUA_BASE_NAME), __p0)) 90 91 #define LuaGetMetaField(__p0, __p1, __p2) \ 92 (((BOOL (*)(void *, LuaState *, LONG , const char *))*(void**)((long)(LUA_BASE_NAME) - 574))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 93 94 #define LuaSetField(__p0, __p1, __p2) \ 95 (((void (*)(void *, LuaState *, LONG , const char *))*(void**)((long)(LUA_BASE_NAME) - 328))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 96 97 #define LuaGetHookCount(__p0) \ 98 (((LONG (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 496))((void*)(LUA_BASE_NAME), __p0)) 99 100 #define LuaGetUpValue(__p0, __p1, __p2) \ 101 (((const char *(*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 466))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 102 103 #define LuaRegisterModule(__p0, __p1, __p2) \ 104 (((void (*)(void *, LuaState *, const char *, const LuaLibReg *))*(void**)((long)(LUA_BASE_NAME) - 502))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 105 106 #define LuaPushValue(__p0, __p1) \ 107 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 64))((void*)(LUA_BASE_NAME), __p0, __p1)) 108 109 #define LuaCheckInteger(__p0, __p1) \ 110 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 520))((void*)(LUA_BASE_NAME), __p0, __p1)) 111 112 #define LuaInsert(__p0, __p1) \ 113 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 76))((void*)(LUA_BASE_NAME), __p0, __p1)) 114 115 #define LuaAtPanic(__p0, __p1) \ 116 (((LuaCFunction (*)(void *, LuaState *, LuaCFunction ))*(void**)((long)(LUA_BASE_NAME) - 46))((void*)(LUA_BASE_NAME), __p0, __p1)) 117 118 #define LuaRawGetI(__p0, __p1, __p2) \ 119 (((void (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 292))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 120 121 #define LuaCheckLString(__p0, __p1, __p2) \ 122 (((const char *(*)(void *, LuaState *, LONG , LONG *))*(void**)((long)(LUA_BASE_NAME) - 514))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 123 124 #define LuaToPointer(__p0, __p1) \ 125 (((CONST_APTR (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 202))((void*)(LUA_BASE_NAME), __p0, __p1)) 126 127 #define LuaRawSetI(__p0, __p1, __p2) \ 128 (((void (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 340))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 129 130 #define LuaLessThan(__p0, __p1, __p2) \ 131 (((LONG (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 148))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 132 133 #define LuaGetTable(__p0, __p1) \ 134 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 274))((void*)(LUA_BASE_NAME), __p0, __p1)) 135 136 #define LuaGetLocal(__p0, __p1, __p2) \ 137 (((const char *(*)(void *, LuaState *, const struct LuaDebug *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 454))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 138 139 #define LuaNext(__p0, __p1) \ 140 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 418))((void*)(LUA_BASE_NAME), __p0, __p1)) 141 142 #define LuaReplace(__p0, __p1) \ 143 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 82))((void*)(LUA_BASE_NAME), __p0, __p1)) 144 145 #define LuaCheckUData(__p0, __p1, __p2) \ 146 (((APTR (*)(void *, LuaState *, LONG , const char *))*(void**)((long)(LUA_BASE_NAME) - 586))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 147 148 #define LuaGetFEnv(__p0, __p1) \ 149 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 316))((void*)(LUA_BASE_NAME), __p0, __p1)) 150 151 #define LuaPushVFString(__p0, __p1, __p2) \ 152 (((const char *(*)(void *, LuaState *, const char *, va_list ))*(void**)((long)(LUA_BASE_NAME) - 238))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 153 154 #define LuaGetTop(__p0) \ 155 (((LONG (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 52))((void*)(LUA_BASE_NAME), __p0)) 156 157 #define LuaDump(__p0, __p1, __p2) \ 158 (((LONG (*)(void *, LuaState *, LuaWriter , APTR ))*(void**)((long)(LUA_BASE_NAME) - 382))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 159 160 #define LuaType(__p0, __p1) \ 161 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 124))((void*)(LUA_BASE_NAME), __p0, __p1)) 162 163 #define LuaSetMetaTable(__p0, __p1) \ 164 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 346))((void*)(LUA_BASE_NAME), __p0, __p1)) 165 166 #define LuaClose(__p0) \ 167 (((void (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 34))((void*)(LUA_BASE_NAME), __p0)) 168 169 #define LuaGetAllocF(__p0, __p1) \ 170 (((LuaAlloc (*)(void *, LuaState *, APTR *))*(void**)((long)(LUA_BASE_NAME) - 430))((void*)(LUA_BASE_NAME), __p0, __p1)) 171 172 #define LuaToNumber(__p0, __p1) \ 173 (((double (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 154))((void*)(LUA_BASE_NAME), __p0, __p1)) 174 175 #define LuaIsCFunction(__p0, __p1) \ 176 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 112))((void*)(LUA_BASE_NAME), __p0, __p1)) 177 178 #define LuaNewThread(__p0) \ 179 (((LuaState *(*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 40))((void*)(LUA_BASE_NAME), __p0)) 180 181 #define LuaCheckAny(__p0, __p1) \ 182 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 538))((void*)(LUA_BASE_NAME), __p0, __p1)) 183 184 #define LuaToUserData(__p0, __p1) \ 185 (((APTR (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 190))((void*)(LUA_BASE_NAME), __p0, __p1)) 186 187 #if !defined(__STRICT_ANSI__) 188 #define LuaErrorF(__p0, ...) \ 189 (((void (*)(void *, LuaState *, const char *, ...))*(void**)((long)(LUA_BASE_NAME) - 532))((void*)(LUA_BASE_NAME), __p0, __VA_ARGS__)) 190 #endif 191 192 #define LuaToLString(__p0, __p1, __p2) \ 193 (((const char *(*)(void *, LuaState *, LONG , LONG *))*(void**)((long)(LUA_BASE_NAME) - 172))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 194 195 #define LuaOpenLibs(__p0) \ 196 (((void (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 604))((void*)(LUA_BASE_NAME), __p0)) 197 198 #define LuaSetLevel(__p0, __p1) \ 199 (((void (*)(void *, LuaState *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 598))((void*)(LUA_BASE_NAME), __p0, __p1)) 200 201 #define LuaCheckOption(__p0, __p1, __p2, __p3) \ 202 (((LONG (*)(void *, LuaState *, LONG , const char *, const char **))*(void**)((long)(LUA_BASE_NAME) - 580))((void*)(LUA_BASE_NAME), __p0, __p1, __p2, __p3)) 203 204 #define LuaPushNumber(__p0, __p1) \ 205 (((void (*)(void *, LuaState *, double ))*(void**)((long)(LUA_BASE_NAME) - 214))((void*)(LUA_BASE_NAME), __p0, __p1)) 206 207 #define LuaPushInteger(__p0, __p1) \ 208 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 220))((void*)(LUA_BASE_NAME), __p0, __p1)) 209 210 #define LuaPushLString(__p0, __p1, __p2) \ 211 (((void (*)(void *, LuaState *, const char *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 226))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 212 213 #define LuaCreateTable(__p0, __p1, __p2) \ 214 (((void (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 298))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 215 216 #define LuaGetHook(__p0) \ 217 (((LuaHook (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 484))((void*)(LUA_BASE_NAME), __p0)) 218 219 #define LuaCheckType(__p0, __p1, __p2) \ 220 (((void (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 556))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 221 222 #define LuaPCall(__p0, __p1, __p2, __p3) \ 223 (((LONG (*)(void *, LuaState *, LONG , LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 364))((void*)(LUA_BASE_NAME), __p0, __p1, __p2, __p3)) 224 225 #define LuaToCFunction(__p0, __p1) \ 226 (((LuaCFunction (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 184))((void*)(LUA_BASE_NAME), __p0, __p1)) 227 228 #define LuaConcat(__p0, __p1) \ 229 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 424))((void*)(LUA_BASE_NAME), __p0, __p1)) 230 231 #define LuaRawGet(__p0, __p1) \ 232 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 286))((void*)(LUA_BASE_NAME), __p0, __p1)) 233 234 #define LuaLoad(__p0, __p1, __p2, __p3) \ 235 (((LONG (*)(void *, LuaState *, LuaReader , APTR , const char *))*(void**)((long)(LUA_BASE_NAME) - 376))((void*)(LUA_BASE_NAME), __p0, __p1, __p2, __p3)) 236 237 #define LuaNewState(__p0, __p1) \ 238 (((LuaState *(*)(void *, LuaAlloc , APTR ))*(void**)((long)(LUA_BASE_NAME) - 28))((void*)(LUA_BASE_NAME), __p0, __p1)) 239 240 #define LuaIsNumber(__p0, __p1) \ 241 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 100))((void*)(LUA_BASE_NAME), __p0, __p1)) 242 243 #define LuaSetFEnv(__p0, __p1) \ 244 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 352))((void*)(LUA_BASE_NAME), __p0, __p1)) 245 246 #define LuaSetAllocF(__p0, __p1, __p2) \ 247 (((void (*)(void *, LuaState *, LuaAlloc , APTR ))*(void**)((long)(LUA_BASE_NAME) - 436))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 248 249 #define LuaGetMetaTable(__p0, __p1) \ 250 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 310))((void*)(LUA_BASE_NAME), __p0, __p1)) 251 252 #define LuaWhere(__p0, __p1) \ 253 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 550))((void*)(LUA_BASE_NAME), __p0, __p1)) 254 255 #define LuaSetTop(__p0, __p1) \ 256 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 58))((void*)(LUA_BASE_NAME), __p0, __p1)) 257 258 #define LuaXMove(__p0, __p1, __p2) \ 259 (((void (*)(void *, LuaState *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 94))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 260 261 #define LuaPushCClosure(__p0, __p1, __p2) \ 262 (((void (*)(void *, LuaState *, LuaCFunction , LONG ))*(void**)((long)(LUA_BASE_NAME) - 250))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 263 264 #define LuaRawSet(__p0, __p1) \ 265 (((void (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 334))((void*)(LUA_BASE_NAME), __p0, __p1)) 266 267 #define LuaOptLString(__p0, __p1, __p2, __p3) \ 268 (((const char *(*)(void *, LuaState *, LONG , const char *, LONG *))*(void**)((long)(LUA_BASE_NAME) - 562))((void*)(LUA_BASE_NAME), __p0, __p1, __p2, __p3)) 269 270 #define LuaGetHookMask(__p0) \ 271 (((LONG (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 490))((void*)(LUA_BASE_NAME), __p0)) 272 273 #define LuaYield(__p0, __p1) \ 274 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 388))((void*)(LUA_BASE_NAME), __p0, __p1)) 275 276 #define LuaNewMetaTable(__p0, __p1) \ 277 (((BOOL (*)(void *, LuaState *, const char *))*(void**)((long)(LUA_BASE_NAME) - 592))((void*)(LUA_BASE_NAME), __p0, __p1)) 278 279 #define LuaPushLightUserData(__p0, __p1) \ 280 (((void (*)(void *, LuaState *, APTR ))*(void**)((long)(LUA_BASE_NAME) - 262))((void*)(LUA_BASE_NAME), __p0, __p1)) 281 282 #define LuaOptInteger(__p0, __p1, __p2) \ 283 (((LONG (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 526))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 284 285 #define LuaSetHook(__p0, __p1, __p2, __p3) \ 286 (((LONG (*)(void *, LuaState *, LuaHook , LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 478))((void*)(LUA_BASE_NAME), __p0, __p1, __p2, __p3)) 287 288 #define LuaGC(__p0, __p1, __p2) \ 289 (((LONG (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 406))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 290 291 #define LuaError(__p0) \ 292 (((LONG (*)(void *, LuaState *))*(void**)((long)(LUA_BASE_NAME) - 412))((void*)(LUA_BASE_NAME), __p0)) 293 294 #define LuaIsUserData(__p0, __p1) \ 295 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 118))((void*)(LUA_BASE_NAME), __p0, __p1)) 296 297 #define LuaObjLen(__p0, __p1) \ 298 (((LONG (*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 178))((void*)(LUA_BASE_NAME), __p0, __p1)) 299 300 #define LuaGetStack(__p0, __p1, __p2) \ 301 (((LONG (*)(void *, LuaState *, LONG , struct LuaDebug *))*(void**)((long)(LUA_BASE_NAME) - 442))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 302 303 #define LuaRawEqual(__p0, __p1, __p2) \ 304 (((LONG (*)(void *, LuaState *, LONG , LONG ))*(void**)((long)(LUA_BASE_NAME) - 142))((void*)(LUA_BASE_NAME), __p0, __p1, __p2)) 305 306 #define LuaToThread(__p0, __p1) \ 307 (((LuaState *(*)(void *, LuaState *, LONG ))*(void**)((long)(LUA_BASE_NAME) - 196))((void*)(LUA_BASE_NAME), __p0, __p1)) 308 309 #endif /* !_PPCINLINE_LUA_H */