Image.mui
DESCRIPTION
Image.mui/Image.mui Image class is used to display one of MUI's standard images or some selfmade image data
MUIA_Image_BuiltinSpec
(V21) [ISG], ULONG, 0x8042b907
DESCRIPTION
yet undocumented, please complain in mailinglist
MUIA_Image_FontMatch
(V4 ) [I..], BOOL, 0x8042815d
DESCRIPTION
If TRUE, width and height of the given image will be scaled to match the current font. Images are always defined with a reference font of topaz/8, bigger fonts will make the image grow (as long as its maximum size is big enough
EXAMPLE
The arrows of a scroll bar are e.g. defined with MUIA_Image_FontMatch
SEE ALSO
MUIA_Image_FontMatchHeight
(V4 ) [I..], BOOL, 0x80429f26
DESCRIPTION
If TRUE, the height of the given image will be scaled to match the current font. Images are always defined with a reference font of topaz/8, bigger fonts will make the image grow (as long as its maximum size is big enough
SEE ALSO
MUIA_Image_FontMatchString
(V20) [IS.], STRPTR, 0x804263c1
DESCRIPTION
yet undocumented, please complain in mailinglist
MUIA_Image_FontMatchWidth
(V4 ) [I..], BOOL, 0x804239bf
DESCRIPTION
If TRUE, the width of the given image will be scaled to match the current font. Images are always defined with a reference font of topaz/8, bigger fonts will make the image grow (as long as its maximum size is big enough
SEE ALSO
MUIA_Image_FreeHoriz
(V4 ) [I..], BOOL, 0x8042da84
DESCRIPTION
Tell the image if its allowed to get scaled horizontally. Defaults to FALSE
SEE ALSO
MUIA_Image_FreeVert
(V4 ) [I..], BOOL, 0x8042ea28
DESCRIPTION
Tell the image if its allowed to get scaled vertically. Defaults to FALSE
SEE ALSO
MUIA_Image_OldImage
(V4 ) [I..], struct Image *, 0x80424f3d
DESCRIPTION
Allows you to use any conventional image structure within a MUI window. The resulting object is always as big as the image and not resizable
MUIA_Image_Spec
(V4 ) [ISG], STRPTR, 0x804233d5
DESCRIPTION
Specify the type of your image. Usually, you will
use one of the predefined standard images here,
(one of the MUII_xxx definitions from mui.h),
but you also can supply a string containing
a MUI image specification. Image specifications
always starts with a digit, followed by a ':',
followed by some parameters. Currently, the
following things are defined (all numeric
parameters need to be ascii values!):
"0:<x>" where <x> is between MUII_BACKGROUND and
MUII_FILLBACK2 identifying a builtin pattern.
"1:<x>" where <x> identifies a builtin standard image.
Don't use this, use "6:<x>" instead.
"2:<r>,<g>,<b>" where <r>, <g> and <b> are 32-bit RGB
color values specified as 8-digit hex
string (e.g. 00000000 or ffffffff).
Kick 2.x users will get an empty image.
"3:<n>" where <n> is the name of an external boopsi
image class.
"4:<n>" where <n> is the name of an external MUI brush.
"5:<n>" where <n> is the name of an external picture
file that should be loaded with datatypes.
Kick 2.x users will get an empty image.
"6:<x>" where <x> is between MUII_WindowBack and
MUII_Count-1 identifying a preconfigured
image/background
SEE ALSO
MUIA_Image_State
(V4 ) [IS.], LONG, 0x8042a3ad
DESCRIPTION
Some MUI images offer different states, you can select one of the by setting this attribute. Simply use one of the IDS_NORMAL, IDS_SELECTED, ... values defined in "intuition/imageclass.h". Note: Objects that respond to user input will automatically toggle their state between IDS_NORMAL to IDS_SELECTED depending on their MUIA_Selected attribute